- Well, there's the 4 (was it?) cut dungeons that might find their way back in in form of a DLC... I seem to be able to recall 2 of them (and others may have been repurposed into class challenges).
The swamp one with the one-way bridge across the river was rather nasty due to having a murderous boss. Otherwise it might've been a cool.
The flood plain turning into a desert with the nasty Djinn sort of had it's terrain gimmick moved over to the Northern Dessert (with crumbling mountains), but I liked that map for some reason.
Not sure what the west and east cut ones were. I know "Vampire's Suck" was reworked due to being more of a puzzle than a dungeon.
What were the other ones?
- If each direction got one more dungreon restored/reworked/created, there's be room for the missing Troll Boss, integrating Rat Men into non-challenge dungeons, and possible 2 new monsters. I remember a very old suggestion from a nice guy about Treant monsters who left a pine cone (or needles) stuck in your inventory after hitting you (or killing them), that idea sort of got used for the GG rework I suppose, but it's still a very cool idea for another "hard candy" monster in addition to goblins, gorgons and bandits.
There's also no Imp boss, unless evolvia counts as that.
- Class challenges for monster classes?
- A bow and arrow item? "Standard issue, one bow, one arrow", low cost, low conversion shop polluter, only use is to be able to use it twice (second time you throw the useless bow) to do 1 damage to a target (a way to set off burning or knock off a dp, clear a plant from range).
I almost got pwned by Shifty Brickwork!