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QCF Design Community • View topic - Next Click: DEATH
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Next Click: DEATH

PostPosted: Thu Jan 23, 2014 6:47 pm
by GoatBot
Discussion - Next Click: DEATH

Re: Next Click: DEATH

PostPosted: Thu Jan 23, 2014 11:02 pm
by TheSchachter
Yay for more updates!

I haven't tried it yet, but the new "attack with" option sounds like a brilliant way of solving the misclick-on-move problem people complain about while avoiding the problem that death-confirmation would pose. Awesome :) Whupaz fix will make some people happy...

Looking forwards to the mobile port! (mind you, I might be forced to buy a tablet for this. I doubt my dinky phone can handle the game, if only because it's a small screen. And I do mean forced. There's no way I'm *not* getting a portable version of this game!)

Re: Next Click: DEATH

PostPosted: Thu Jan 23, 2014 11:05 pm
by Darvin
Awesome! The god unlock bug appears to be fixed.

With that bug dealt with, I'm highly tempted to live-stream a speedrun of the game (from start up to the completion of hard Gaan-Telet). Should be doable with a couple hours of straight play, provided I can win every run.

Re: Next Click: DEATH

PostPosted: Thu Jan 23, 2014 11:56 pm
by Lujo
Nice stuff.

No more "forgot to use whoopaz on time now it's completely useless" situations, too.

Re: Next Click: DEATH

PostPosted: Fri Jan 24, 2014 1:42 am
by Sidestepper

Re: Next Click: DEATH

PostPosted: Fri Jan 24, 2014 4:27 am
by The Avatar
Great to see another update! Also, as cheap as the whupaz loophole was, it's probably good that newer players will be less reliant/focused on whupaz.

@Darvin: I'd personally love to see it. It's always fun to see other people's play styles. I'd do something of the kind myself, but I have a total lack of experience/equipment.

Re: Next Click: DEATH

PostPosted: Fri Jan 24, 2014 2:07 pm
by dislekcia

Re: Next Click: DEATH

PostPosted: Sun Jan 26, 2014 3:36 pm
by Zalminen
I must say I really love the new right click attack option!

No more wasting all the gold spent on preparations because I accidentally clicked the enemy instead of the empty square next to it halfway into the run.