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Re: "Spike" definition ?
Posted:
Sun Feb 02, 2014 9:37 pm
by Lujo
Re: "Spike" definition ?
Posted:
Mon Feb 03, 2014 5:03 pm
by dislekcia
Re: "Spike" definition ?
Posted:
Mon Feb 03, 2014 6:11 pm
by The Avatar
I define spike as using a resource disproportionately to how you would use it for a normal fight. This lends itself well to potions (because you don't use them every fight), DPs (Warlord as exception), and even black space. That makes backspace spike (a term I would normally avoid for regen fighting), a term for when you use a very large amount of tiles to defeat an enemy (like half the map). Then again, unless you are trying to be very specific, I would just go with regen fighting.
Re: "Spike" definition ?
Posted:
Mon Feb 03, 2014 6:24 pm
by flap
Well well well, then there are 2 trends for the spike definition (I didn't expect to launch a debate there...) :
- The purist's (and developper's) one : a short burst of high damages
- The philosophical one : the disproportional use of resources for a single fight
It might be time to wikify this. At least newcomers will be able to read the many AA reports and annotated play-through.
Re: "Spike" definition ?
Posted:
Mon Feb 03, 2014 6:29 pm
by Lujo
Re: "Spike" definition ?
Posted:
Mon Feb 03, 2014 7:16 pm
by Darvin
Re: "Spike" definition ?
Posted:
Mon Feb 03, 2014 8:48 pm
by Lujo
Re: "Spike" definition ?
Posted:
Mon Feb 03, 2014 11:09 pm
by dislekcia
Re: "Spike" definition ?
Posted:
Tue Feb 04, 2014 12:37 am
by Lujo
Well ,exactly. If hoarding is hoarding, and spike is a spike, then how is spike = playing the game? Playing the game is hoarding/stacking/setup + spike. And several other things, ofc.
Re: "Spike" definition ?
Posted:
Tue Feb 04, 2014 1:10 pm
by flap
Well, I have tried to summarize the definitions and debate in the
wiki.
At least, new players reading AA reports and annotated play-through will get an idea of other players mean with that term.