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Update For Fullscreen

PostPosted: Tue Mar 11, 2014 8:04 am
by GoatBot

Re: Update For Fullscreen

PostPosted: Tue Mar 11, 2014 1:45 pm
by berpdreyfuss
That sounds great, though I never noticed the blurriness in a negative way. Maybe I'll be surprised how the game looks now :)

And again, can't wait to buy the game for android!

Re: Update For Fullscreen

PostPosted: Tue Mar 11, 2014 4:11 pm
by Darvin
Still hoping for a stand-alone release over here. At any rate, keep up the good work!

Re: Update For Fullscreen

PostPosted: Tue Mar 11, 2014 7:52 pm
by flap
Darvin wrote:Still hoping for a stand-alone release over here. At any rate, keep up the good work!


Well, once you have downloaded with steam, you don't need to start steam anymore (and I don't think that it logs to steam either, as I have none of the achievments). So it is almost as if it was stand alone.

Re: Update For Fullscreen

PostPosted: Wed Mar 12, 2014 1:33 am
by dislekcia
Darvin wrote:Still hoping for a stand-alone release over here. At any rate, keep up the good work!


We're working on a couple of different places to buy the game, keep your eyes (eye?) peeled :)

Also, I'm in an airport. Only like 22 hours to go till we arrive in the US.

Re: Update For Fullscreen

PostPosted: Wed Mar 12, 2014 2:20 pm
by nopaint
Honestly I never felt the bilinear default fullscreen was BAD or Blurry. Yeah, it was a bit blurry, but that's billinear right? Still alot better than a normal 2x filter who has to relly on precise coordinates to mantain the aspect ratio. By the way what does the shader fullscreen do? It enables us to write our own shaders and make it work with the game, or just a default billinear shader for compatibility?

Re: Update For Fullscreen

PostPosted: Wed Mar 12, 2014 3:46 pm
by Darvin
dislekcia wrote:We're working on a couple of different places to buy the game, keep your eyes (eye?) peeled :)

Thanks for the update :-)

Re: Update For Fullscreen

PostPosted: Fri Mar 14, 2014 8:59 am
by dislekcia
nopaint wrote:Honestly I never felt the bilinear default fullscreen was BAD or Blurry. Yeah, it was a bit blurry, but that's billinear right? Still alot better than a normal 2x filter who has to relly on precise coordinates to mantain the aspect ratio. By the way what does the shader fullscreen do? It enables us to write our own shaders and make it work with the game, or just a default billinear shader for compatibility?


Haha, no, the shader option doesn't let you write your own shaders... I have no idea how to make that even a possibility. It's a custom filtering shader that tries to "spread out" the sampling issues that arise from using point filtering. It works best on resolutions that are close to either 1x or 2x, but it tends to look a little too much like bilinear filtering at 1.5x resolutions. I was initially trying to make a much more complex shader than the one that ended up going live, but filtering is mathematically annoying as hell :(

Re: Update For Fullscreen

PostPosted: Sat Mar 15, 2014 12:18 am
by nopaint
Ok, thanks for that very explicit answer on the shader filder :) yeah as you said, I can't find too much difference between the regular bilinear and the shader one but it never bothered me to be true.

As for the custom shader, I just said that because I remember that, a long time ago, when I use adept at using emulators, a certain branch of M.A.M.E had an option where you selected the shader option and then you would but a file with your shader on the folder, writen by you. Then you could play the game with that shader: I remember playing those games with a neat combination of scanlines, CRT curvature and RGB effect that was really neat and authentic :)

And no, I don't really need (or want) that feature: it seems like you guys have enough work already with the Linux (yes, this one I really want :)) and mobile versions!

Re: Update For Fullscreen

PostPosted: Sun Apr 27, 2014 12:25 am
by baconcow
Wasn't quite the fullscreen update I was looking forward to. Unfortunately, with a 2560x1440 resolution monitor, playing the game at native resolution, it is a small box. Fullscreen is a blurry mess. Was hoping for an upgrade to higher resolution assets.