Working on the interface and how you interact with the game at the moment. The first build I got working on the iPad couldn't react to taps for some strange reason...
Once we get the interface sorted out so that playing it on a touch device
feels good, we'll probably have to work on optimisation for a while so that it runs well without hitting slowdowns. No idea how long both of those will take.
Plus we're still waiting on Apple deciding that we're a registered developer. That's taking forever! I could only start working on the iPad version once I gave up on the company account and registered a personal account in the meantime, but obviously we can't release on an individual account, so that's still a thing to wait for