Hidden abilities / undocumented features

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Re: Hidden abilities / undocumented features

Postby Lynzkar on Mon May 26, 2014 9:04 pm

Astral wrote:10. A couple of items cannot be lockered, but it isn't shown anywhere in their description.

Would like to add corrosive stick to that list there. Edit : This goes for LEMMISI(?) too, (off topic) also if anyone have the information on what the "LEMMISI(?)" glyph does, could you tell me? (PM or something) I never got to test it when I had it, cause I were doing warmonger.
18. Prestige will restore your hp and mana to full (This is undocumented, but not very hidden)
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Re: Hidden abilities / undocumented features

Postby Lujo on Mon May 26, 2014 9:53 pm

19. LEMISI(?) - is quite dangerous, if I remember correctly and I remember it killed me dead with the goatperson or somesuch. It either reveals everything or blow you up, can't remember which.
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Re: Hidden abilities / undocumented features

Postby caviar on Mon May 26, 2014 10:09 pm

Lujo wrote:19. LEMISI(?) - is quite dangerous, if I remember correctly and I remember it killed me dead with the goatperson or somesuch. It either reveals everything or blow you up, can't remember which.


It reveals everything on the floor you use it on. Stopped me cold on a PQI in the shifting passages once, haven't run into it even once after that :(.

20. Quaffing both Reflex and Whupaz potions at the same time will result in the two reflex hits taking place after the whupaz damage in one single round of combat, effectively granting you a free 'dodge'.
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Re: Hidden abilities / undocumented features

Postby Lynzkar on Tue May 27, 2014 5:11 am

caviar wrote: It reveals everything on the floor you use it on. Stopped me cold on a PQI in the shifting passages once, haven't run into it even once after that :(.
Thanks.
21. Goatperson does NOT recover from mana burn or poisen when using his conversion points heal. (As you would usualy expect, again; not that seceret, but still it can be an unplesent suprise)
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Re: Hidden abilities / undocumented features

Postby Nurator on Tue May 27, 2014 6:05 am

Wow so many undocumented things... I am learning by the minute :)

22. +% Enrage on monsters does not increase the resulting damage by that amount. Instead it increases a (internly) hidden base stat, so the +% percentage is only a upper bound on the real damage
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Re: Hidden abilities / undocumented features

Postby Lynzkar on Tue May 27, 2014 6:54 am

23. Again not quite hidden. But for anyone that wonders, Crossive stick and Matyr wraps does not cause stacking corrosion (still just 1 stack of corrosion / hit)
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Re: Hidden abilities / undocumented features

Postby Nurator on Tue May 27, 2014 7:49 am

24. The Assassin is supposed to override any other status effect when instantly killing low level enemies. But if you kill a cursed enemy you still get cursed (this is more a bug than an undocumented feature)
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Re: Hidden abilities / undocumented features

Postby Lynzkar on Tue May 27, 2014 8:52 am

25. In the Cursed Oasis the fighter will see the Shade's locations from "the cursed dimension", with his/her instincts ability.
26. You can also stand inside the Cursed Dragon, if you kill an enemy, causing you to lose all your stacks of curse, while standing on it's location (Took a screenshot, cause I found both of them in the same run : http://i.imgur.com/35uPoqk.png (This also shows how layering works)
27. Sprite layering: Enemy level > Your level > You > Enemy > Item > Shop > Stairs / Sign
Last edited by Lynzkar on Tue May 27, 2014 9:25 am, edited 1 time in total.
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Re: Hidden abilities / undocumented features

Postby Lujo on Tue May 27, 2014 9:24 am

Nurator wrote:24. The Assassin is supposed to override any other status effect when instantly killing low level enemies. But if you kill a cursed enemy you still get cursed (this is more a bug than an undocumented feature)


This isn't a bug, curse happens if you kill an enemy as a separate effect of the curse that happens when you get hit by an enemy. It's perfectly legit. Except it might be unobvious is it isn't documented in which case:

26. Curse gets applied if you get hit by a cursed enemy AND if you kill a cursed enemy.
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Re: Hidden abilities / undocumented features

Postby Lynzkar on Tue May 27, 2014 9:49 am

Lujo wrote: 26. Curse gets applied if you get hit by a cursed enemy AND if you kill a cursed enemy.
Pretty sure that is documented and not very hidden
Curse Bearer; "Killing - Or being struck by - This creatue will curse you" ; Direct qoute.
Edit : we skipped 28
Last edited by Lynzkar on Tue May 27, 2014 11:05 am, edited 1 time in total.
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Favorite Class : Half-Dragon, Orc Rogue & Elf Tinker
Favorite Dungeon : Berzerker Camp
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