Hidden abilities / undocumented features

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Re: Hidden abilities / undocumented features

Postby Nurator on Wed May 28, 2014 6:57 am

I updated the first post :) The next number to be in sync is 37! Or we just drop the numbers altogether and I will update it in the first post, maybe even sort them in some kind^^
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Re: Hidden abilities / undocumented features

Postby Lynzkar on Wed May 28, 2014 8:12 am

I made a sorted list!
Edit : Made it coded, so you will get bold + underlines.

Code: Select all
[u][b]Classes[/b][/u]
♣Thief : The text states +33% more items/gold on the map. It also increases the amount of shops by 33%!
♣Thief : The text states that health and mana potions also restore the other kind. But its only 50% of the other effect!
♣Theif : Naga Cauldron will NOT increase the amout of mana you restore with hp potions, and not the amout of hp you restore with mana potions.
♣Sorcerer : Is slightly allergic to BLUDTUPOWA. Using the glyph needs an additional HP per cast ( I am not exactly sure how much, can someone add this?)
♣Priest : Naga Cauldron will allways make hp potions overheal you.
♣Gorgon : Deathgaze circumvents the lifeleach restriction of stealing at most the amount of hp the monster has left.
♣Goatperson : Your conversion boost will NOT heal mana burn and poison. (Even though this is not listed, it's easy to asumme)
♣ Assassin: Is supposed to override any other status effect when instantly killing low level enemies. But if you kill a cursed enemy you still get cursed.
Fighter : In the Cursed Oasis your instincts will see the Shade's locations from "the cursed dimension".

[u][b]Items & Glyphs[/b][/u]
♦Soub Orb and Venom Ward don't just prevent future afflictions, but also cure their respective status conditions if you purchase them when you're already burned/poisoned.
♦A couple of items cannot be lockered, but it isn't shown anywhere in their description.
♦The Alchemist's Scroll claims to activate by any potion, but does not when you drink the one of Jadetooth. I guess other unique potions may behave the same
♦LEMISII(?) reveals everything on the floor you use it on.
♦Quaffing both Reflex and Whupaz potions at the same time will result in the two reflex hits taking place after the whupaz damage in one single round of combat, effectively granting you a free 'dodge'.
♦Corossive stick and Matyr wraps does not cause stacking corrosion (still just 1 stack of corrosion / hit)
♦When casting BURNDAYRAZ with heavy fireball, you will get first strike, that ignores even enemies with first strike's first stike, thus ignores deathgaze (If you kill the enemy on your next hit)
♦IMAWALLing cursed enemies or Plants still decreases amount of curse by 1. You dont get cursed again.
♦ Avatar's Codex will make Whurrbarbl apply maxstacks of burning per hit
♦The exact Buffs Patches can give you is +3 gold, +3 life, +1 mana, +4% resist both or +5% attack. I think. He also gives poison you, mana burn you, teleport you randomly or reveal an area of the map without healing you.
♦When you summon enemies with lifesteal from within blackspace using the wonafyt glyph, their lifesteal will not activate, giving the glyph a nice niche in wraith/vampire heavy dungeons (as well as the Pan Labyrinth sub-dungeon). This also applies to means of "ranged" blackspace unveiling, such as bludtopowa and lemmisi.

[b][u]Mechanics[/u][/b]
♠Corrosion damage is only applied when taking damage.
♠The spider temple warns us, that too much exploration can be deadly, but doesn't say that not even death protection will save us.
♠ Mana burn does not prevent mana recovery from alternative sources other than exploration, including BLUDTUPOWA. The only exception is the blue bead, whose mana recovery is prevented by mana burn.
♠Using knockback to hit a creature into a wall will prevent it from blinking, but knocking it into another creature will cause it blink, this will also damage the other creature for the knockback damage.
♠Prestige will restore your hp and mana to full
♠+% Enrage on monsters does not increase the resulting damage by that amount. Instead it increases a (internly) hidden base stat, so the +% percentage is only a upper bound on the real damage
♠If an enemy knockbacks you into another enemy, the second one gets damaged by the same amount you got damaged. Resistances reduce this effect. Using Death Protections will let you stay at 1 HP, but the second enemy gets the full amount of damage.
♠ Attack Order: Fireball/Gorgon Deathgaze >Enemy w Firststike > Firststrike > Normal Attack

[u][b]Dieties[/b][/u]
♥ Getting punished by TT takes off some of his permanent boons.
♥Converting Taurog's gifts will allways reduce your bonus damage by 10%, even when not workshipping him. (Also, it's technically just -5% bonus damage, cause his boons give +5% bonus damage)
♥ In Gaan Telet, you can activate an altar on the main level and the sublevel you found it. This gives you the possibility to spam plants in an empty sublevel or using remaining walls there aswell.

[u][b]Enemies & Bosses[/b][/u]
[b]+[/b] You can win the cursed oasis by only killing the cursed dragon on the normal phase. If you are curse immune this level gets a LOT easier by this. Or use 31.
[b]+[/b] Stheno's bonus resistances only kicks in after your first attack resolves, allowing a physical damage specialist to get in a good opening strike. In addition, any level 8/9 monsters she removes count as being "killed" for the purposes of the unstoppable badge.
[b]+[/b] You can also stand inside the Cursed Dragon, if you kill an enemy, causing you to lose all your stacks of curse, while standing on it's location.

[b][u]MISC[/u][/b]
[b]-[/b] Glen "Glenrick" Goodrick really is a warlord. Really.
[b]-[/b]  Sprite layering: Enemy level > Your level > You > Enemy > Item > Shop > Stairs / Sign
Last edited by Lynzkar on Wed May 28, 2014 9:33 am, edited 3 times in total.
"Trample them under hoof!"
Suggestions with SPRITES!
Favorite Class : Half-Dragon, Orc Rogue & Elf Tinker
Favorite Dungeon : Berzerker Camp
Favorite Item : Dwarven Gauntlets & Avatar's Codex
Favorite Diety : Dracul & Tikki-Tooki
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Re: Hidden abilities / undocumented features

Postby Lynzkar on Wed May 28, 2014 8:15 am

Nurator wrote:To 37. is awesome oO Can someone break the game with it? Lujo?^^

So, Avatar's Codex Berzerker could be a thing now (I won the creeplight ruins on vicious with these item's as my main items fairly easily. (I'm not the best to judge, i've barely some of the vicious dungeons)
"Trample them under hoof!"
Suggestions with SPRITES!
Favorite Class : Half-Dragon, Orc Rogue & Elf Tinker
Favorite Dungeon : Berzerker Camp
Favorite Item : Dwarven Gauntlets & Avatar's Codex
Favorite Diety : Dracul & Tikki-Tooki
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Posts: 60
Joined: Tue May 06, 2014 12:00 pm
Location: The Berzerker's Camp

Re: Hidden abilities / undocumented features

Postby Nurator on Wed May 28, 2014 9:29 am

Nice! I'll update the first post
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Re: Hidden abilities / undocumented features

Postby Lynzkar on Wed May 28, 2014 9:33 am

Nurator wrote:Nice! I'll update the first post

Made it code, so you can copy it for the Bold + Underlines.
"Trample them under hoof!"
Suggestions with SPRITES!
Favorite Class : Half-Dragon, Orc Rogue & Elf Tinker
Favorite Dungeon : Berzerker Camp
Favorite Item : Dwarven Gauntlets & Avatar's Codex
Favorite Diety : Dracul & Tikki-Tooki
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Lynzkar
 
Posts: 60
Joined: Tue May 06, 2014 12:00 pm
Location: The Berzerker's Camp

Re: Hidden abilities / undocumented features

Postby Lujo on Wed May 28, 2014 11:01 am

Nurator wrote:To 37. is awesome oO Can someone break the game with it? Lujo?^^


What do you mean "can they"? :lol: I went up and down the map with Codex/EM priests, monks, thieves, (nice find Berserkers I was gonna make a number with the exact explanation of retaliate), elves, gnomes and halflings back before Acid Caster was a even a thing. In fact one of the reasons I never wanted to remove codex from my pool was because it gave me something to really cheeze any run where I get saddled with a gnome or elf on a pure tank class. Codex/EM is also pretty hilarious on Cursed Oasis in general, as the mass slow you are exploiting anyway to offset the retaliate keeps the bloody wraiths from blinking.

Also, I'm pretty sure halfling bloodmages can go really stupid with this if EM doesn't punish B2P and blood sucking anymore. If she does, go drac or something,

38. this may be sensible to some, may be explained, and I have been beaten to the punch, but retaliate: fireball means the monster hits you, not your fireball. So all modifiers (including magic attack) apply. Or is it? This is more of an addendum to "resists apply to retaliate hits".
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Re: Hidden abilities / undocumented features

Postby Lynzkar on Wed May 28, 2014 11:55 am

Lujo wrote:Codex/EM
What does EM mean here?
Edit : Never mind; Earth Mother, silly me.

39. The map dungeon areas change aperance after you have defeated it once, then changes bottom-border color based on how many classes you have beaten it with and how many badges you have.
From beaten once to "aced" : Normal Border ► Black/White Border ► Gold Border ► Rainbowborder (All badges, all classes)
"Trample them under hoof!"
Suggestions with SPRITES!
Favorite Class : Half-Dragon, Orc Rogue & Elf Tinker
Favorite Dungeon : Berzerker Camp
Favorite Item : Dwarven Gauntlets & Avatar's Codex
Favorite Diety : Dracul & Tikki-Tooki
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Lynzkar
 
Posts: 60
Joined: Tue May 06, 2014 12:00 pm
Location: The Berzerker's Camp

Re: Hidden abilities / undocumented features

Postby Lynzkar on Thu May 29, 2014 8:56 am

40. The half-dragon is incapable of killing most plants without having anything to knock them into. (due to it's magical attacks and the plant's magic immunity
"Trample them under hoof!"
Suggestions with SPRITES!
Favorite Class : Half-Dragon, Orc Rogue & Elf Tinker
Favorite Dungeon : Berzerker Camp
Favorite Item : Dwarven Gauntlets & Avatar's Codex
Favorite Diety : Dracul & Tikki-Tooki
User avatar
Lynzkar
 
Posts: 60
Joined: Tue May 06, 2014 12:00 pm
Location: The Berzerker's Camp

Re: Hidden abilities / undocumented features

Postby Lujo on Thu May 29, 2014 2:54 pm

Oh! Oh! that's not undocumented... at least in forum lore and obscure names for silly mechanic!

41. If you have both magic damage and knockback you can use magic immune plants as projectiles by knocking them into an enemy. This is only doable with the Half-Dragon and the strat is called "Dragon Cannon".
42. You can also use yourself as a projectile by getting yourself knocked into another enemy (doable in the labyrinth with high resists or loads of death protections) and is called "The Self Cannon"
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Re: Hidden abilities / undocumented features

Postby Blovski on Thu May 29, 2014 3:20 pm

^

This is also the most niche use for cleansing in the world.
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