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QCF Design Community • View topic - Hidden abilities / undocumented features
Page 4 of 8

Re: Hidden abilities / undocumented features

PostPosted: Wed May 28, 2014 6:57 am
by Nurator
I updated the first post :) The next number to be in sync is 37! Or we just drop the numbers altogether and I will update it in the first post, maybe even sort them in some kind^^

Re: Hidden abilities / undocumented features

PostPosted: Wed May 28, 2014 8:12 am
by Lynzkar

Re: Hidden abilities / undocumented features

PostPosted: Wed May 28, 2014 8:15 am
by Lynzkar

Re: Hidden abilities / undocumented features

PostPosted: Wed May 28, 2014 9:29 am
by Nurator
Nice! I'll update the first post

Re: Hidden abilities / undocumented features

PostPosted: Wed May 28, 2014 9:33 am
by Lynzkar

Re: Hidden abilities / undocumented features

PostPosted: Wed May 28, 2014 11:01 am
by Lujo

Re: Hidden abilities / undocumented features

PostPosted: Wed May 28, 2014 11:55 am
by Lynzkar

Re: Hidden abilities / undocumented features

PostPosted: Thu May 29, 2014 8:56 am
by Lynzkar
40. The half-dragon is incapable of killing most plants without having anything to knock them into. (due to it's magical attacks and the plant's magic immunity

Re: Hidden abilities / undocumented features

PostPosted: Thu May 29, 2014 2:54 pm
by Lujo
Oh! Oh! that's not undocumented... at least in forum lore and obscure names for silly mechanic!

41. If you have both magic damage and knockback you can use magic immune plants as projectiles by knocking them into an enemy. This is only doable with the Half-Dragon and the strat is called "Dragon Cannon".
42. You can also use yourself as a projectile by getting yourself knocked into another enemy (doable in the labyrinth with high resists or loads of death protections) and is called "The Self Cannon"

Re: Hidden abilities / undocumented features

PostPosted: Thu May 29, 2014 3:20 pm
by Blovski
^

This is also the most niche use for cleansing in the world.