I'm always late with the replies
@dislekcia: Thanks, I'm always happy to share strats like these
@Lujo: Lol, thanks
I guess it's due to my general playstyle, when it comes to strategy games with character building elements I always try to make something ridiculous or overpowered. In DD I keep cherry picking the best boons of 3-4 or even 5 gods and combining them for fun.
Yeah I forgot my version too, so I had to look it up (it's in Max CP pops out of a run, 4th page)
Preps: Halfling Transmuter, EM, compression seal, Naga Cauldron, quest items.
Items: PISORF, IMAWALL, B2P, NC, Fire Heart, (Rock Heart or if you can't find it any +HP item/Platemail for slowness)
You need the seal so you have room for the healthpotions too. I guess you can prep RBS too, ditch it if you see RH, keep it if you don't.
If you find all the items you only need 80-70 HP with 1-4 debuffs. I recommend at least 80 HP so potential mana losses from spiritswords can't screw you. When the cycle is messed up by it continue with B2P.
Without RH the necessary HP raises to 110-80 with 0-5 debuffs.
Cycle: Imawall on empty space (- 5Mana, +2Mana), Pissorf the monster (-4M) into the wall (+1HP/MP) and B2P 6 times ( -18HP/+6MP)= 0MP/-17HP. The 2 spells charged FH by 10%, use it to decrease the health loss. On every cycle the 8 glyphs used give 24 CP, at 80 you get 1 more health potion which nullifies the health lost for 4 cycles.
Without RH 1 more B2P is needed and you lose 21 HP/cycle without any healing. If your health is high you don't have to heal in every cycle and can save it to every 4th for example.
Strat: Join EM, Imawall every monster on sight and keep asking for vine form. Continue it with plants when you run out of monsters. If you see something with weakening, hit it before petrifying (you can desecreate TT too) for the debuff.
Only take boons when you're about to reach 100 piety so plants don't hinder you, but then try to spend it all so if you have to kill plants you lose nothing. If you see JJ or GG you can try to to convert into them for more health cheaply. I'd take 12 - 15 vine forms and some green bloods for extra corrosion dmg before leaving EM. If you end up with GG make sure you can convert out to someone safe before spamming B2P.
Lujo, if you can remember it, will you post your optimized version too? I'd love to see it.
Something relevant to this topic:
44. If that monster had knockback too, you fly 2 tiles as well
Has it been mentioned, that enemy knockback cannot kill? It leaves you at 1HP if you survive the normal hit, but the KB is too much.
50. Retaliate fireball's half damage gets further reduced by your resistances. So a maxed resist monk only takes 1/8 damage (not taking reduction into consideration).