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Re: Hidden abilities / undocumented features

PostPosted: Sat Jun 07, 2014 10:29 am
by Blovski
Yeah, there's a limit to overheal. I think you're right that it's 150% of base health.

Re: Hidden abilities / undocumented features

PostPosted: Wed Jun 11, 2014 4:56 pm
by Lynzkar
What # are we even on now?
Missingno. Vicious Token will not counter Purist badge
Missingno2. Translocation Seal will not counter Miser badge
Edit : 50th post on the forum, hurrah!

Re: Hidden abilities / undocumented features

PostPosted: Wed Jun 11, 2014 6:45 pm
by Nurator
Updated the first post! No numbers anymore :D The list is really long now oO

Re: Hidden abilities / undocumented features

PostPosted: Wed Jun 11, 2014 9:04 pm
by Lujo
At one point the game didn't have the codex. It was quite arcane XD

Re: Hidden abilities / undocumented features

PostPosted: Sat Aug 09, 2014 7:25 pm
by Astral
+1: The burning chain isn't lost if you kill targets by deathgaze.

And I just noticed I haven't even answered a question for months :P
1000 sorry. The limitless lifesteal still works, and all you need is to have at least 1 lvl of lifesteal on a gorgon, and kill a bloody monster with deathgaze. When you do that, you get maximum health out of it, even if the monster was down to 1 HP.
What Avatar described was the extreme version of it, which exploits corrosive creepers' blood.

If I managed to overlook a question again, feel free to remind me in a PM. (Oh and the continuation of my infinimuter topic is still coming, I just had a summer job that drained my energy and I couldn't motivate myself to write it. From Monday though, I'll have time again.)

Re: Hidden abilities / undocumented features

PostPosted: Wed Sep 03, 2014 8:33 am
by Astral
In Demonic Library when you kill all the demonlords every spiked tile becomes normal, not just the 8 in the middle.
Can be useful in accessing the secret subdungeon in case you prepped Binlor, without wallbreaking glyphs, like if you found a really good altar at lvl 1 and never joined him because of this.

Avatar loses his ability to spawn monsters while enraged. It's quite unusual for a boss to lose abilities.

You lose your overhealed HP if you use a regular healing method or decrease your max HP. The former is shown on the healthbar most of the cases.

Re: Hidden abilities / undocumented features

PostPosted: Wed Sep 24, 2014 5:41 pm
by Astral
Corrosion applies to some damage types, while not to others.

How much extra damage will you get out of 1 corrosion with a bearmace wielding, whurgarble using sorcerer?
Only 2.
It deals damage for your hit, the knockback, and that's all. No bonus for manashield or burning detonation :(
It would make manashield useful if it activated corrosion too.

Re: Hidden abilities / undocumented features

PostPosted: Thu Sep 25, 2014 3:49 am
by Darvin
Here's a weird one I just discovered:

If a Sorcerer casts BURNDAYRAZ on an enemy with retaliate: fireball, his essence transit activates after the retaliation damage, rather than before it like the fireball.

Re: Hidden abilities / undocumented features

PostPosted: Thu Sep 25, 2014 3:12 pm
by flap
When overhealed, the health is reduced to its max when you get the Blood Tith boon. I suspect that it would also happen with any other effect that reduces the max health (Dracul Punishment. I don't remember if there are any other such effects...)

Re: Hidden abilities / undocumented features

PostPosted: Thu Sep 25, 2014 3:41 pm
by Astral
I guess the same thing would happen if you converted a max HP item.
Never tried it, because it's pointless.