Few notes on Cursed Oasis
Posted: Sun Jun 01, 2014 10:59 am
Been going through this one a bit recently in a puristy mood having sort of overlooked it before. Mixture of quirks and general playstyle things. Just a few notes, nothing comprehensive.
1. The usual Curse on level-up doesn't seem to trigger if you level in a subdungeon. This allows you to skip a bit of popcorn waste if you plan carefully.
2. In general subdungeons also offer you more safe exploration space (no invisible shade space, can't be blinked into so can be saved up for the topside boss if you're fighting the shade boss first). Value them. I would recommend Smuggler's Den on this one, Pisorf and Endiswal both come recommended as well.
3. Loads of magic damage enemies. Plenty of Undead. Personally I prefer not going for Dracul and Mystera on this one for just that reason.
4. Pisorf is your top way of bypassing all the dungeon's gimmicks if you just want to blow Dragonface to pieces. Orc Wizard of Binlor is perhaps your best bet.
5. Earthmother lets you do a bizarre piety spike on the topside boss with Greenblood's curse-removal antics if you fancy doing the Rogue + hitting things route.
6. By contrast, if you want to get to know the niche rules and get to grips with Curse antics take in a Berserker. Magic damage enemies favour you and once you clean out the bottom you'll be in great shape for Dragonface but you'll need to understand the rules of the dungeon to make your headway and get there.
7. Getting yourself cut off from the curse world too early will lose you XP. Keep your options open. Tempting to blow popcorn and exploration to deal with the Shade boss then find you don't have the resources for the Dragon.
8. Unreachable map middle. Lemisi might be worth keeping just for this.
9. Killing the Shade Boss isn't necessary.
1. The usual Curse on level-up doesn't seem to trigger if you level in a subdungeon. This allows you to skip a bit of popcorn waste if you plan carefully.
2. In general subdungeons also offer you more safe exploration space (no invisible shade space, can't be blinked into so can be saved up for the topside boss if you're fighting the shade boss first). Value them. I would recommend Smuggler's Den on this one, Pisorf and Endiswal both come recommended as well.
3. Loads of magic damage enemies. Plenty of Undead. Personally I prefer not going for Dracul and Mystera on this one for just that reason.
4. Pisorf is your top way of bypassing all the dungeon's gimmicks if you just want to blow Dragonface to pieces. Orc Wizard of Binlor is perhaps your best bet.
5. Earthmother lets you do a bizarre piety spike on the topside boss with Greenblood's curse-removal antics if you fancy doing the Rogue + hitting things route.
6. By contrast, if you want to get to know the niche rules and get to grips with Curse antics take in a Berserker. Magic damage enemies favour you and once you clean out the bottom you'll be in great shape for Dragonface but you'll need to understand the rules of the dungeon to make your headway and get there.
7. Getting yourself cut off from the curse world too early will lose you XP. Keep your options open. Tempting to blow popcorn and exploration to deal with the Shade boss then find you don't have the resources for the Dragon.
8. Unreachable map middle. Lemisi might be worth keeping just for this.
9. Killing the Shade Boss isn't necessary.