by Astral on Sat Jun 14, 2014 6:37 pm
I think I found it on a halfling when I was mass converting stuff for potions. I must have converted the mana pendant and when my mana refilled I was like wth? I was really surprised and didn't know what happened exactly, so I tried new runs with the mana pendant, and once I noticed that spirit sword doesn't replace the current spirit sword if it's overall damage is lower than the previous.
Also spirit sword must be a combination of full mana refill, then a strength potion, that's why it doesn't matter how much mana you lose, you always get maximal extra damage.
There are infinite ways to make it work on transmuters, you can pick any max health/max mana combination and adjust them to fit a current play. Also they are easiest to do on lvl1, with higher levels the health requirment increases exponentally.
Mage Plate is unnecessary you just need high health and mana with the right glyphs, FH, and a way to decrease your max mana once you have an active spirit sword, then activate it again. Pacts are unimportant, but if you do this at level 10 with gnomes, the alchemist pact's dings can shorten the boss fights.
The strat I used here required 170 health, 31 mana (after reduction), FH, and the 3 glyphs.
Cycle: Burn - 5 B2P - 3 HM - 4 B2P - 3 HM - 4 B2P - drink mana potion (+12mana) - 3 HM - 4 B2P - Fire Heart (50 % in starting cycle, later always 60%) - B2P - 2HM.
So a cycle has 18 B2P 1 BD and 11 HM = 90 CP, you generate 31+18+12 mana, exactly the cost of all glyphs.
You lose 18*30= 540 hp, but make 440+170*0,6= 542. Due to that 2 health surplus, while you will have 155 health at the beginning of the 2nd cycle, after each turn that will go higher up to 170.
The core of all these strats is this: 1 cycle lasts untill you fill the CP bar with spells, at which point your mana is refreshed.
You need to write an equation system, 1 for mana change, 1 for health change, 1 that shows all glyph casts and equates the required CP. You won't be able to 'solve it' due to the degrees of freedom. However you will be able to pick either a health or mana value, also choose one of the spell counts (I usually pick Burndayraz as 1) then everything falls into place.
I recommend doing it on excel, so you can adjust variables and see their effects.
My fave race is gnome for these, thanks to their 90CP conversion bar every cycle is exactly long and can be exactly the same.
Somebody spilled raspberry juice all over the place!