Eiphel wrote:Hmm. I might be undervaluing Taurog then/overvaluing burndayraz and apheelsik. I only ever switch into Taurog very late because of the piety loss for casting those glyphs. Or possibly I'm being too scared about engaging the weakening/corrosive enemies? I'd probably burn up less blackspace if I wasn't so desperate to avoid engaging them. But I don't know how to deal with racking up weakening or corrosion, it seems like it'd be hard to take more than one or two hits of it.
General wisdom about the Monk: there are two things that Monks want above all, and that is more attack power to overcome their weakness and even more resistances. The attack power makes your regen-fighting much more efficient, and the thing about resistances is that the more you already have, the more useful additional resistances will be (without going into a too detailed explanation, consider: it takes 50% resistances to halve a monster's attack. From there, it takes only 25% to halve it further, and so on). Taurog, of course, provides both. Furthermore, Taurog is generous enough with Piety that you can afford to cast glyphs quite a lot; you're only trying to get a few specific boons, after all, since Unstoppable Fury isn't that useful on Monks and you can't get enough magic resists to make a difference anyway (and the magic-attack monsters you want to avoid in the first place).
You should definitely avoid engaging corrosive and weakening enemies much (or at all), but there are occasions where you won't have much choice. If that's the case, take Corrosion over Weakening. A couple of corrosion stacks at high levels isn't a huge difference, but weakening, especially for the Monk's already nerfed base damage, is really bad for the endurance fight against the boss.
One trick you can use early on if you don't find good targets is to use BLUDTUPOWA if you find it, since you can kill any level 2 enemy at level 1 if you stack burning and regen-fight with it. The monk uses it especially well since he can convert his double health regeneration into mana. You can use it on any target, but do avoid the cursed slimes. Don't depend on the glyph for long, though because it burns a ton of blackspace which you'll need for the boss.
Be careful about Bandits; once you reach a high level you might feel enclined to burn popcorn to fight them, but don't forget that doing so will make the Meat Men poisonous very quickly.
Also, I'm realizing that I forgot to mention HALPMEH as one of the best glyphs to find here. Especially when the meat men become poisonous.
Bottom line for the Monk is that you want as high damage as possible, and more physical resistances when possible. Don't hesistate to convert a lot of glyphs to boost your damage (you are playing as Orc right?), the early damage boost makes a huge difference at low levels and stays really important throughout.
EDIT: One last thing, which took me a long time to realise about the Monk: A Monk's Level is very important. Unlike many classes which will want to try and get as many level canons as possible and burn exploration to preserve popcorn, the Monk in particular is more likely to burn Popcorn to level up to ensure efficient continued levelling-up against stronger foes without using up too much blackspace, even if it means mid-boss fight dings. This is because the power of the doubled regen-fighting becomes more and more significant as you level up (at level 1, you match the regeneration of a level 2 monster. At level 5, you match the regeneration of the boss, and from there, your regeneration keeps becoming more absurdly powerful).
The above, of course, comes with the disclaimer that if any experienced Monk players contradict what I say, you should probably listen to them
And also that I might be completely oblivious to the strategy dislekcia is talking about. I'm just listing random thoughts that were helpful for me before going to bed