[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
QCF Design Community • View topic - *Cough* save game suggestion *cough*


*Cough* save game suggestion *cough*

All things Desktop Dungeons

*Cough* save game suggestion *cough*

Postby flap on Thu Sep 18, 2014 6:57 am

Ahem, has apparently there is an update lurking behind the corner, I'd like to make a suggestion that would be extremelly usefull for those slow players I am part of : in-dungeon game saving.
Because, vicious dungeons often eat close to 2 hours, which I rarely have... Then, that's a whole part of the game that I am missing.
Being allowed to save mid-dugeons would be so extremelly usefull...
flap
 
Posts: 351
Joined: Thu Jun 02, 2011 3:26 pm

Re: *Cough* save game suggestion *cough*

Postby Nurator on Thu Sep 18, 2014 7:12 am

But saving in a way, that you can continue and if you die/retreat, your save is deleted. No reloads in dungeons :) That would totally break the game.
Nurator
 
Posts: 543
Joined: Sat Mar 24, 2012 2:02 pm

Re: *Cough* save game suggestion *cough*

Postby flap on Thu Sep 18, 2014 7:25 am

Yes, saving the roguelike way. Just to put on hold the game untill we come back.
flap
 
Posts: 351
Joined: Thu Jun 02, 2011 3:26 pm

Re: *Cough* save game suggestion *cough*

Postby Astral on Thu Sep 18, 2014 8:39 am

Yeah, the way FTL does it would be good.
Somebody spilled raspberry juice all over the place!
User avatar
Astral
 
Posts: 562
Joined: Fri Jan 17, 2014 10:56 pm

Re: *Cough* save game suggestion *cough*

Postby dislekcia on Thu Sep 18, 2014 1:43 pm

We'll probably have to end up implementing something like this to deal with the random memory nukes that happen on mobile when your app gets paged out. If we do, it'll make its way into the PC build for sure :)
User avatar
dislekcia
 
Posts: 2321
Joined: Fri Mar 25, 2011 5:58 pm
Location: Cape Town, South Africa

Re: *Cough* save game suggestion *cough*

Postby Lujo on Thu Sep 18, 2014 3:18 pm

Improvements in this area are always welcome, for those who weren't around during the time when updates were coming steadily every week, doing VGT repeatedly through a new update when there was a hard to track crash bug was brutal. I still think that the real boss of that dungeon was the "Unity Beetle" which could instagib you no mater how carefully you played.
I almost got pwned by Shifty Brickwork!
User avatar
Lujo
 
Posts: 3793
Joined: Tue Aug 02, 2011 8:47 am

Re: *Cough* save game suggestion *cough*

Postby flap on Thu Sep 18, 2014 3:28 pm

flap
 
Posts: 351
Joined: Thu Jun 02, 2011 3:26 pm

Re: *Cough* save game suggestion *cough*

Postby Lujo on Thu Sep 18, 2014 6:44 pm

Last edited by Lujo on Thu Sep 18, 2014 8:40 pm, edited 2 times in total.
I almost got pwned by Shifty Brickwork!
User avatar
Lujo
 
Posts: 3793
Joined: Tue Aug 02, 2011 8:47 am

Re: *Cough* save game suggestion *cough*

Postby flap on Thu Sep 18, 2014 7:36 pm

Hmm, Lujo, you probably are ready to play Goblet Grotto and other undesired games from harmonyzone...
flap
 
Posts: 351
Joined: Thu Jun 02, 2011 3:26 pm


Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 43 guests