KAROSHI SUICIDE SALARYMAN (source:
http://armorgames.com/play/2407/karoshi ... -salaryman)
-- FRIENDLY KAROSHI: All higher-level enemies have first strike against KAROSHI SUICIDE SALARYMAN.
-- KAROSHI'S DUTY: You don't gain XP from killing enemies. You level-up after killing yourself. Dying this way doesn't trigger game-over.
-- SUPER KAROSHI: You enter the state of being SUPER KAROSHI after leveling, being immune to all damage, but can't deal damage himself. It lasts until you touch gold.
(think like how superman touches kryptonite.)BANDAGE WOMAN
-- MEATY LOVE: Can't deal physical damage to Meat Man.
-- WALL JUMP: Can jump over walls. +80% dodge to attacks from enemies next to a wall.
-- REPLAY VALUE: When the dungeon is over, you see copies of yourself battling defeated enemies. You see one copy per slain enemy. (This should give a huge hint to the game I'm parodying.)
CITADELS PLAYER (
http://en.wikipedia.org/wiki/Citadels_%28card_game%29)
As soon as the dungeon starts, choose three skills. You will keep these as your skills throughout the dungeon.
-- ASSASIN: When you enter the dungeon, choose a creature type. All creatures of that type are instantly killed. You gain XP as normal. Immune to bosses. (you can also choose creature types not in the current dungeon, so beware!)
-- THIEF: When you enter the dungeon, choose a creature type. When you defeat one of those creatures, you gain a random amount of gold.
-- MAGICIAN: When you stand on a square with a glyph, you may swap that glyph with a glyph in your inventory.
-- KING: You gain +1 gold for each gold stack you discover. Every time you level-up, you may switch this skill with another skill of this class.
-- BISHOP: You gain +1 gold for each temple you discover and for each boon you buy. You're immune to the first mana burn cast on you.
-- MERCHANT: You gain +1 gold for each shop you discover and for each item you buy. You receive 1 gold when you gain this skill. (at the start of the dungeon or if you convert from king)
-- ARCHITECT: The dungeon starts with +2 glyphs. You have +2 glyph slots.
-- WARLORD: You gain +1 gold for each glyph you discover and for each glyph you destroy. Destroying a glyph causes the next spell to cost half as much mana, rounded down.
-- QUEEN: You gain +3 gold if you gain gold while also having the class skill KING.
-- WITCH (can't be Assassin at the same time): At the start of the dungeon, name a creature type. You gain its special abilities.
-- TAX COLLECTOR (can't be Thief at the same time): You gain +1 gold whenever you use a glyph.
-- WIZARD (can't be Magician at the same time): You start with one random glyph in your inventory. The dungeon starts with one glyph less on the floor.
-- EMPEROR (can't be King at the same time): You gain +1 gold for each gold stack you discover. Each time you level-up, you're able to swap another class skill with another class skill that is not EMPEROR or KING. You can do this only once.
-- ABBOT (can't be Bishop at the same time): You gain +1 gold for each temple you discover and for each boon you buy. Your gold limit increases by 10 as long as you're Abbot.
-- ALCHEMIST (can't be Merchant at the same time): You're refunded all gold you're spending to buy shop items. (you don't receive any other gold income as the Merchant does)
-- NAVIGATOR (can't be Architect at the same time): You start with +4 gold and +4 glyph slots. All spells are 2x as expensive.
-- DIPLOMAT (can't be Warlord at the same time): You gain +1 gold for each glyph you discover and for each glyph you destroy. If you destroy a glyph or drink a potion, you lose poison done to you if you had any on you. Then you spread poison to all other enemies within 1 square distance. (so if you had poison before, you lose it and a nearby enemy gains poison. If you hadn't poison, the enemy doesn't get poison.)
-- ARTIST (can't also be Queen at the same time): All spells cost +1 mana, calculated before Navigator skill, and whenever you destroy a glyph, you gain an amount of mana equal to all glyphs destroyed before in this dungeon.