by Astral on Fri Dec 05, 2014 8:01 pm
Sounds broken in many regards. I can't go into detail, since quite a lot of it is ambiguous, like God proudness. What happens with Taurog's gear? Can you use/convert your prepped items? Etc.
I dislike the combination of having all glyphs and not being able to touch items. It would make all runs too similar, while closing any strategical opportunities items provide. Variety and flexibility are very important in this game.
Though I'm interested in what can you come up with to make God magic work.
I'm unsure about the CP bonus. Halflings and gnomes can already do this (less efficiently and under fewer gods), but they can use their poitons for so many other things.
Also it's usefulness depends on the 3 traits, before those are finalized, it's hard to judge. Right now, it's broken with the effortless 1300 CP from glyphs (or even more with the less glyphs prep) and starting 20 max mana.
Somebody spilled raspberry juice all over the place!