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If they were glyphs, what would they cost?

Posted:
Fri Oct 17, 2014 6:09 am
by MTaur
Part of the trouble is that mana doesn't scale as much as other things... But that's probably why these glyphs aren't canon, anyway:
Burninate - Applies one Burn stack. (Cost: 2?)
Burninator - Set all visible monsters to maximum burn stacks. (Cost: 10? 12? Unbalanceable?)
Corrode - Applies one level of Corrosion. (Cost: 8?)
Weaken - Applies one level of Weakness. (Cost: 3-4?)
Mana Burn - Magical Strike enemy does 50% damage and the damage is physical. Lasts for one hit. (Cost: 5?)
Curse - Applies a stack of Curse to an enemy. A Cursed enemy has half of its usual resistances, lasting for one hit per Curse stack. (Cost: 6?)
Study - +1 XP. (Cost: 5?)
Pray - +1 Piety (Cost: 3?)
Convert the Aether - +5 CP (Cost: 10?)
Re: If they were glyphs, what would they cost?

Posted:
Fri Oct 17, 2014 8:21 am
by Kami
These Glyphs on themself sound way to bronken espacialy weaken.
Re: If they were glyphs, what would they cost?

Posted:
Fri Oct 17, 2014 11:26 am
by MTaur
Re: If they were glyphs, what would they cost?

Posted:
Fri Oct 17, 2014 12:06 pm
by Kami
With weakening the problem is that it makes A lot of Hp bosses (horatio) easier over time till they are really easy it would need a cap like 15.
The study glyph sounds really spamebale make it 7 mana.
The curse and mana burn glyph should be potions. a berseker or rogue would benefit to much.
Burninator is way to good in any case having the burning stacks alredy on them save you so much exploration.
I think the corrode glyph should be cheaper like 6 mana
I have also some ideas:
Stun: makes the enemy stuned not being able to attack for one turn the enemy get temporary 75% resitances and after being stuned it deals 150% damage for one turn the glyph costs 8 mana and cannot be used on the same enemy again
Alchemysing: Yousing this Glyph over a bloodpool consumes the bloodpool and 10xp and creates a Strenght potion.
The glyph cost 12 mana
Re: If they were glyphs, what would they cost?

Posted:
Fri Oct 17, 2014 3:54 pm
by Darvin
Re: If they were glyphs, what would they cost?

Posted:
Fri Oct 17, 2014 6:32 pm
by MTaur
I didn't really think any of these were especially good ideas, but I wanted to thought experiment on what 1 mana is "worth". Some of the XP/piety/CP generators could be good for attaining last-minute thresholds, but pushing more spam-worthy glyphs out of circulation would suck.
Re: If they were glyphs, what would they cost?

Posted:
Fri Oct 17, 2014 7:56 pm
by Darvin
Re: If they were glyphs, what would they cost?

Posted:
Sat Oct 18, 2014 1:31 pm
by MTaur
Re: If they were glyphs, what would they cost?

Posted:
Sat Oct 18, 2014 1:49 pm
by Kami
Re: If they were glyphs, what would they cost?

Posted:
Sat Oct 18, 2014 2:23 pm
by MTaur