But yeah, what Darvin said - my progress along the curve was most affected by plateuing every time I couldn't justify taking something out of the locker, and then discovering something new when in a fit of madness I took something out of the locker and put something else in. It just created artificial situations where it seemed like I've seen everything the game had to offer and had to fight my sense of RL self-preservation (by not wasting my time on drugdery) to discover something I would've otherwise discovered faster.
But I also apologize for rattling off on the topic. Original intention was just to point the nice man towards transmuter scumming being much more efficient and letting old hatchets stay buried, I've no cause to cause more ruckus on this issue. Big apology. Wish gods gave me more sense, or at least enough sense to learn my social interactions while I was young enough
(As for why transmuter - take goblin transmuter to Venture Cave, hold down L, level up while you reveal the map, check shops, if the thing isn't there repeat ad nauseum. If you're looking for quest items or elites, prep appropriate prep. Den of danger is too clogged, tinkers don't know where the shops are, and goblins refill mana by leveling up so you don't have to move or interact with anything. After all, you're only there to locker the item you actually want to be using somewhere else, right?)