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QCF Design Community • View topic - Goatpeople are... scary.


Goatpeople are... scary.

All things Desktop Dungeons

Re: Goatpeople are... scary.

Postby Lujo on Mon Dec 01, 2014 9:00 pm

I think that kinda apply to more than just the Goat. And probably also more than just GG.
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Re: Goatpeople are... scary.

Postby Astral on Mon Dec 01, 2014 9:07 pm

Sure, but the goat is the only class where I feel the need of reducing god count, with other classes I prefer having them all.

If there was a less gods prep, I'd just take that, because I dislike cheating, and selective unlocking feels like that.

EDIT: Or even better, a packtmaker prep.
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Re: Goatpeople are... scary.

Postby Darvin on Mon Dec 01, 2014 9:19 pm

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Re: Goatpeople are... scary.

Postby Astral on Mon Dec 01, 2014 9:34 pm

Oh yeah, it is niche. These antics aren't the main reason I'm playing on a new account, it's just a neat side-effect I noticed, and I'm enjoying it while it lasts. I don't want to get too dependent on it, that would cause skill decay on my goatperson play.

Though I'd rather do this than scum, can't help it, I'm allergic to that.

The lack of Packtmaker prep puzzles me too. There are quite a few packtmaker based strats I'd try if it didn't require scumming. Out of curiosity, what do you think would be a reasonable penalty for a Pm prep?
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Re: Goatpeople are... scary.

Postby Darvin on Mon Dec 01, 2014 9:52 pm

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Re: Goatpeople are... scary.

Postby Astral on Mon Dec 01, 2014 10:08 pm

I like that idea. It let's you use Pm at full efficiency while limiting the power regular gods provide.
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Re: Goatpeople are... scary.

Postby dislekcia on Mon Dec 01, 2014 11:38 pm

Random Goatperson trivia: The Goatperson kills me more than any other class... I keep revealing the entire map when I'm testing stuff and that's instant death for a lvl 1 Goatperson with no extra food. We were actually joking about how often that seems to happen in the office the other day ;)
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Re: Goatpeople are... scary.

Postby Astral on Mon Dec 01, 2014 11:58 pm

Too much curiosity is dangerous with the goatface :)

Btw, what causes the map reveal? Is that a devtool? Or a bug in a newer but unstable version?
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Re: Goatpeople are... scary.

Postby Tinker on Tue Dec 02, 2014 8:06 am

"Thinker", just without the "ache".
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Re: Goatpeople are... scary.

Postby dislekcia on Tue Dec 02, 2014 11:08 am

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