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QCF Design Community • View topic - Here's what I think of Goblins:


Here's what I think of Goblins:

All things Desktop Dungeons

Re: Here's what I think of Goblins:

Postby Tinker on Tue Dec 09, 2014 10:46 am

"Thinker", just without the "ache".
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Re: Here's what I think of Goblins:

Postby Tinker on Tue Dec 09, 2014 11:19 am

@Lujo (RE: Textwall)

Ok. I actually read it. First of all, you really oughta go Wiki or something, with all this typin' and all, there would be no stubs left anymore! :)

Anyway. I did read all the stuff and I even agree with most of it. That said, Goblins are easy to overlook also because their main thing - bonus XP - can be more easily attained via preparations or careful play, than any other racial bonus. It's not because bonus XP is not important - it's because it's so important, that you need to find strong solutions for it no matter what you play. So if you anyway have a setup that works for you, with enough freebie for ad-hoc levelling, and generally enough juice to reach optimal level for the bossfight and maybe even squeeze a level-up or two during, Goblins just make it run all the smoother, and let you play more conveniently, but don't make you, like, "wow I do 250 damage", or "wow I can cast 7 fireballs with my base mana", or "wow 300 Health", or something.

Maybe it would be very different perception if stats wouldn't max at Level 10.
"Thinker", just without the "ache".
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Re: Here's what I think of Goblins:

Postby Astral on Tue Dec 09, 2014 12:32 pm

Somebody spilled raspberry juice all over the place!
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Re: Here's what I think of Goblins:

Postby Lujo on Tue Dec 09, 2014 3:55 pm

I almost got pwned by Shifty Brickwork!
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Re: Here's what I think of Goblins:

Postby Tinker on Wed Dec 10, 2014 12:46 am

"Thinker", just without the "ache".
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