by Astral on Sat Jan 24, 2015 4:53 pm
It's much easier to set up than it sounds. You can peakaboo in almost every map. It's best done at lvl 1 or 2. You need knockback and unboosted damage. Having a prepped Fortitude Tonic and Burn Salve will be helpful too.
You may not immediately find perfect targets, but Weytwut will help in placing when you do. You are looking for monsters who have low damage and cannot be oneshot. Meatmen and Goo Blobs are the best in this regard. Trying it in Vicious also eliminates this problem.
Start pushing your monsters into blackspace and keep spending your mana on the cheapest JJ friendly glyph (except Wonafyt, because it can mess up your peakabooing). JJ will reward you with a lot of piety and will start throwing his curses at you. The weakening is godsend, the corrosion is annoying. A lot of the times you will be able to rack up 45 piety before getting manaburned/poisoned or manage to score only one of them.
My general strategy is if I get burned I continue peakabooing like that, take petition at 45 piety and only drink burn salve after that. This way I can avoid the need to cure a 2nd manaburn.
Poison is countered by spamming glyphs and doing the same petition shenanigan. By this time you usually find monsters with enough staying power, so you can wipe your weakenings.
Petition should always be the 1st boon you take. After that I recommend 1 Health Boost, so you can store more health when you explore. Btw you should always explore in 2 ways. You should be collecting info from the dungeon and saving up the obviously empty black tiles looking for bosses/altars/etc. and at the same time pushing your ~ 3 monsters in a long horizontal/vertical line whenever your health is filling up.
How many monsters you can push depends on their damage and what items you find. Bloody Sigil is very common and doubles your regen, and the plate mail can reduce the damage if you're not cursed yet. If Pisorf is your cheapest glyph, you can push monsters with that too, ignoring damage entirely.
I usually push 3-2 monsters, when I'm getting exhausted I just explore more.
When peakabooing, the walls in your way don't matter, but the monsters can stop one of your 'punchbags' occasionally. Not a big deal, push the monster diagonally instead and realign it later. A big cluster of monsters is annoying, but if you uncover them Weytwut will be able to put them aside. Also when you reach the other side of the dungeon just pick up your targets with Weytwut and start the process again somewhere else.
JJ's piety generation is so generous peakaboing works in lake heavy Northern Desert and and in Double Doom's layout too. But don't try it in plant levels!
The reason peakabooing is done at low levels, is because as you level up same level monsters hit for more and more % of your health so it becomes impractical, while the weaker guys are much more likely to be oneshot by you. Also if you take all the boons you want at lvl1 and convert into the next god you want to worship, you can benefit from all this power for the rest of the run.
Somebody spilled raspberry juice all over the place!