by Lujo on Sat Feb 21, 2015 1:28 pm
Sounds great.
If it's mostly classess, could you give us a heads up on the forums (when the playtest stars) about where you want/expect/would like the new classess to fit into power wise? Just so we're not comparing apples and oranges. You'll obviously be able to see if we miss the point of a class or feature entirely, and you'll also be obviously able to see if we mindlessly lean on a combo with a class, but it's much easier to give sensible and concise feedback if we know if we're testing a Goatperson, a Swift hands type-guy who can't possibly be average or something that's not supposed to ace badgehunting runs with too little effort/preps.
Maybe a week or so for untainted statistics, depending on how long you intended the playtest to go, but clue us in on the expectations a bit later so we don't have to puzzle out both what we're supposed to be testing these guys against and how well they do at it. Not asking for an instruction manual, we'll surely put in a lot of runs and figure stuff out, just trying to make your life easier and both your and our time better spent. No point in you having to sift through overly speculative feedback, or us producing it if we could be giving more useful stuff.
I almost got pwned by Shifty Brickwork!