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QCF Design Community • View topic - New Subdungeons? Would be interesting!


New Subdungeons? Would be interesting!

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Re: New Subdungeons? Would be interesting!

Postby Astral on Tue Mar 03, 2015 8:20 pm

Is it lockerable? Would make for an interesting combo with the slayer wand.
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Re: New Subdungeons? Would be interesting!

Postby Lujo on Tue Mar 03, 2015 8:57 pm

^ Not sure but I know how it came to be XD

There was a short lived bug with the Slayer Wand where instead of removing the enemy it turned it into an Animated Armor (gave you XP). Some of us though it was a buff instead of a Bug, because you'd get one more enemy to kill, we were surprised when the devs told us it was actually a bug and asked if we could get something like that in a subdungeon ^^

I'm missing 4 items, and I haven't seen that thing. I haven't seen the Crumbling Ward either, and I liked that. Anyone know where do I find it?
Last edited by Lujo on Tue Mar 03, 2015 9:03 pm, edited 1 time in total.
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Re: New Subdungeons? Would be interesting!

Postby Astral on Tue Mar 03, 2015 9:01 pm

Sadly no. I'm bad at remembering sub locations.
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Re: New Subdungeons? Would be interesting!

Postby Darvin on Tue Mar 03, 2015 9:27 pm

I can't keep the rare subdungeons straight, either.

Help everyone out by updating this page as you encounter them
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Re: New Subdungeons? Would be interesting!

Postby Tinker on Tue Mar 03, 2015 10:59 pm

Darvin, what's up with this whole "Darvin's Subdungeon Project" thing? It's a bit confusing for me, some subs are repeated, some are only in one group, the info seem a bit more complete in the Darvin table but the pics are missing... What's the idea? I've been afraid to touch the page because it seems like a work-in-progress, the logic of which eludes me, however it's been so for months now...
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Re: New Subdungeons? Would be interesting!

Postby Darvin on Tue Mar 03, 2015 11:06 pm

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