Goat Boss too powerful

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Goat Boss too powerful

Postby subanark on Sat Aug 06, 2011 11:54 pm

For being a random boss in a normal dungeon, encountering him can be devastating. If you don't have the right glyphs (death protection) or some contrived combination of monk and equipment, you probably have no chance of beating him. His attack is so high that you need some serious physical resistance and very high health to even survive 1 hit. The 60% magic resistance makes using magic much less effective. And his hitpoints seem normal for a boss. Compare this to Medusa who has around 1/2 the HP, and around 1/4 the attack with no magic resistance. For her you just new a few health potions to top yourself off after each encounter, or you can nuke her with magic, hit her and run off and try and out regen her (or use poison to make it easy).
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Re: Goat Boss too powerful

Postby fall_ark on Sun Aug 07, 2011 12:22 am

Yes, that's the whole shtick of the goat boss. It has been like that since the free version. Some bosses are harder than others and require luck and careful planning.

Calculate how much damage can you deal in one hit. Use Death protection/First strike/Teleport spells beforehand (and ways to strengthen your attack, including converting the glyphs after use), Fireball it like no tomorrow, consume all mana potions, Convert the Fireball glyph as well(suppose you are a human), and give it one last strike.

Apparently certain classes fare better. Fighter. Warlord. Priest. Monk. Rogue. They have the ability to survive against a hit. Wizards and sorcerers probably can fireball it to death anyway.
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Re: Goat Boss too powerful

Postby spoomak on Sun Aug 07, 2011 4:27 am

I also think Bleaty the Goat is too tough. Especially in those random normal difficulty dungeons. I've beaten it with a Rogue, Mana leak boon and fireballs though.
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Re: Goat Boss too powerful

Postby TigerKnee on Sun Aug 07, 2011 4:32 am

Gharbad (Haha, what made the name change, copyrights by Blizzard?) has always been a huge gimmick boss I guess. He's pretty easy if you're lucky enough to pick up Cydsstep also.

Most of the time you just croak it though. Which is a good reason to not spend TOO much on preparations I guess.
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Re: Goat Boss too powerful

Postby spoomak on Sun Aug 07, 2011 5:06 am

TigerKnee wrote:Gharbad (Haha, what made the name change, copyrights by Blizzard?) has always been a huge gimmick boss I guess. He's pretty easy if you're lucky enough to pick up Cydsstep also.

Most of the time you just croak it though. Which is a good reason to not spend TOO much on preparations I guess.

Actually, it's not a name change. Gharbad is still in the game. Bleaty is just another goat boss with better stats.
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Re: Goat Boss too powerful

Postby Galefury on Sun Aug 07, 2011 9:38 am

Just be happy you didn't get Frank. :P

I don't think all bosses need to be equally hard. They will vary in difficulty for different classes, so they are pretty much impossible to balance anyway. Random bosses being randomly more or less difficult is fine IMO. You can always use scout boss to find out early which one you got, then pick your god and glyphs accordingly. Or just don't use preparations and leave the dungeon for some extra cash if you cant win.

Why do people suddenly expect to be able to win every time? This hasn't been a problem in the alpha. DD is a hard game with random dungeons, which means sometimes you are unlucky and cant win. On a normal map this happens very very rarely for good players, while on challenge maps even good players often need some luck. IMO this is fine. You cant make a hard random game that doesn't sometimes just screw you.
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Re: Goat Boss too powerful

Postby spoomak on Sun Aug 07, 2011 10:46 am

Galefury wrote:Just be happy you didn't get Frank. :P

I don't think all bosses need to be equally hard. They will vary in difficulty for different classes, so they are pretty much impossible to balance anyway. Random bosses being randomly more or less difficult is fine IMO. You can always use scout boss to find out early which one you got, then pick your god and glyphs accordingly. Or just don't use preparations and leave the dungeon for some extra cash if you cant win.

Why do people suddenly expect to be able to win every time? This hasn't been a problem in the alpha. DD is a hard game with random dungeons, which means sometimes you are unlucky and cant win. On a normal map this happens very very rarely for good players, while on challenge maps even good players often need some luck. IMO this is fine. You cant make a hard random game that doesn't sometimes just screw you.

I suppose you're right. I don't expect to win every time and it's not a problem. If I had to assign screw-ratios ;) to different difficulty levels, Vicious would get 90 %, Hard 75 %, Normal 25 % and Easy 1 %.

On a semi-related note, I feel like the alpha and the beta have one big difference. In the alpha it was possible to win every dungeon with every class but in the beta I don't think it is. Of course I can't be sure but I feel like it. The reason is simple: It must be much easier for the developers to focus on just a few classes per dungeon than have to think about all classes, and still make the dungeon difficult for every scenario.
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Re: Goat Boss too powerful

Postby shaf on Sun Aug 07, 2011 4:25 pm

I think once you've been able to Pray to Taurog and unlock all his benefits both Goat Bosses and Frank will be easier to kill.
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Re: Goat Boss too powerful

Postby dislekcia on Mon Aug 08, 2011 6:48 pm

The four "cardinal" dungeons are designed to be easier with specific classes and/or types of play. The rest of the dungeons are being built with the idea that you should be able to finish them with every race/class. Sure, some are going to be easier and some harder, but that's what we're keeping achievements for ;)
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