[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
QCF Design Community • View topic - Goat Boss too powerful
Page 1 of 1

Goat Boss too powerful

PostPosted: Sat Aug 06, 2011 11:54 pm
by subanark
For being a random boss in a normal dungeon, encountering him can be devastating. If you don't have the right glyphs (death protection) or some contrived combination of monk and equipment, you probably have no chance of beating him. His attack is so high that you need some serious physical resistance and very high health to even survive 1 hit. The 60% magic resistance makes using magic much less effective. And his hitpoints seem normal for a boss. Compare this to Medusa who has around 1/2 the HP, and around 1/4 the attack with no magic resistance. For her you just new a few health potions to top yourself off after each encounter, or you can nuke her with magic, hit her and run off and try and out regen her (or use poison to make it easy).

Re: Goat Boss too powerful

PostPosted: Sun Aug 07, 2011 12:22 am
by fall_ark
Yes, that's the whole shtick of the goat boss. It has been like that since the free version. Some bosses are harder than others and require luck and careful planning.

Calculate how much damage can you deal in one hit. Use Death protection/First strike/Teleport spells beforehand (and ways to strengthen your attack, including converting the glyphs after use), Fireball it like no tomorrow, consume all mana potions, Convert the Fireball glyph as well(suppose you are a human), and give it one last strike.

Apparently certain classes fare better. Fighter. Warlord. Priest. Monk. Rogue. They have the ability to survive against a hit. Wizards and sorcerers probably can fireball it to death anyway.

Re: Goat Boss too powerful

PostPosted: Sun Aug 07, 2011 4:27 am
by spoomak
I also think Bleaty the Goat is too tough. Especially in those random normal difficulty dungeons. I've beaten it with a Rogue, Mana leak boon and fireballs though.

Re: Goat Boss too powerful

PostPosted: Sun Aug 07, 2011 4:32 am
by TigerKnee
Gharbad (Haha, what made the name change, copyrights by Blizzard?) has always been a huge gimmick boss I guess. He's pretty easy if you're lucky enough to pick up Cydsstep also.

Most of the time you just croak it though. Which is a good reason to not spend TOO much on preparations I guess.

Re: Goat Boss too powerful

PostPosted: Sun Aug 07, 2011 5:06 am
by spoomak

Re: Goat Boss too powerful

PostPosted: Sun Aug 07, 2011 9:38 am
by Galefury
Just be happy you didn't get Frank. :P

I don't think all bosses need to be equally hard. They will vary in difficulty for different classes, so they are pretty much impossible to balance anyway. Random bosses being randomly more or less difficult is fine IMO. You can always use scout boss to find out early which one you got, then pick your god and glyphs accordingly. Or just don't use preparations and leave the dungeon for some extra cash if you cant win.

Why do people suddenly expect to be able to win every time? This hasn't been a problem in the alpha. DD is a hard game with random dungeons, which means sometimes you are unlucky and cant win. On a normal map this happens very very rarely for good players, while on challenge maps even good players often need some luck. IMO this is fine. You cant make a hard random game that doesn't sometimes just screw you.

Re: Goat Boss too powerful

PostPosted: Sun Aug 07, 2011 10:46 am
by spoomak

Re: Goat Boss too powerful

PostPosted: Sun Aug 07, 2011 4:25 pm
by shaf
I think once you've been able to Pray to Taurog and unlock all his benefits both Goat Bosses and Frank will be easier to kill.

Re: Goat Boss too powerful

PostPosted: Mon Aug 08, 2011 6:48 pm
by dislekcia
The four "cardinal" dungeons are designed to be easier with specific classes and/or types of play. The rest of the dungeons are being built with the idea that you should be able to finish them with every race/class. Sure, some are going to be easier and some harder, but that's what we're keeping achievements for ;)