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QCF Design Community • View topic - *SPOILERS* Dailies Thread


*SPOILERS* Dailies Thread

All things Desktop Dungeons

Re: *SPOILERS* Dailies Thread

Postby AvovA17 on Mon Jul 30, 2018 12:20 pm

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Re: *SPOILERS* Dailies Thread

Postby choongmyoung on Mon Jul 30, 2018 3:05 pm

*lifesteal*
The prediction certainly has a problem with deathgaze. I guess the problem is lifesteal(+3 hp per attack) and enemy's hp left(only 1).
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Re: *SPOILERS* Dailies Thread

Postby AvovA17 on Mon Jul 30, 2018 6:32 pm

I am not sure lifesteal is needed. I died in the same way, and IIRC I did not have lifesteal (I could be wrong, but I think I did not buy vampiric blade).
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Re: *SPOILERS* Dailies Thread

Postby srid on Tue Jul 31, 2018 12:01 pm

I just did a quick test, and I confirm that the damage prediction seem to be incorrect with DeathGaze + Lifesteal:
the predicted health after the interaction is slightly higher than the what actually happens.

I did not notice any inconsistency without Lifesteal, though.

...

After having a look at the code, I confirm:

When the actual attack happens, lifesteal only happen on DeathGaze damage when the DeathGaze kills the enemy.
In that case, you can actually drink more HP from the enemy than what he actually has left.
If the enemy survives Deathgaze, then no lifesteal happen from that DeathGaze damage, and lifesteal will happen on the regular damage instead.

Damage prediction is a similar here:

If the enemy does not survive DeathGaze, lifesteal will happen on the deathgaze damage and you can actually drink more HP from the enemy than what he actually has.
The problem comes with DP: if the enemy has DP, the prediction will consider that the enemy does not survive DeathGaze, and will predict BaseDamage * Level lifesteal from DeathGaze, while on the actual attack, the enemy will survive DeathGaze and normal lifesteal (1 HP) will happen. Hence you dying despite prediction saying SAFE.

I'll fix it for the EE when I get the time.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: *SPOILERS* Dailies Thread

Postby AvovA17 on Tue Jul 31, 2018 12:13 pm

Yep, I just tested it too and it is easy to replicate. ~'(^ + ^)'~ died in the same way.

Yet another proof there there should be a death confirmation dialog.
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Re: *SPOILERS* Dailies Thread

Postby dislekcia on Tue Jul 31, 2018 6:37 pm

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Re: *SPOILERS* Dailies Thread

Postby choongmyoung on Wed Aug 01, 2018 9:52 am

Added that bug(s) on the wiki [[Gorgon]] page.
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Re: *SPOILERS* Dailies Thread

Postby Vemb on Wed Aug 01, 2018 11:00 am

*Goatperson in Grimm's Grotto*

I barely had time to play today, so I was a bit worried about doing Goatperson run. But it wasn't too bad, even with SMM as a boss.

And... then the game failed to upload, so it didn't register as a win.

Oh well.
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Re: *SPOILERS* Dailies Thread

Postby William on Wed Aug 01, 2018 11:56 am

"Because Goatperson"
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Re: *SPOILERS* Dailies Thread

Postby AvovA17 on Fri Aug 03, 2018 12:26 am

DBeatch reached 1000 completed DERPs :)
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