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*SPOILERS* Dailies Thread

PostPosted: Wed Mar 11, 2015 1:30 am
by Lujo
We have a whole build thread, and if anything else is added (like the Rat and stuff) there'll be plenty to post about there including bugs.

So I guess we could use the Dailies thread. For whatever reason, not like everyone'd want to share strats.

- For today - Human Tinker in CO

I went with a rather messy "winging it" approach which added up to double to the time. Considering the previous one was done by some dude in about 3 minutes, I suppose anyone looking to beat that statistic is gonna have to shoot for times like that. I don't think I'll be competing in that category. I rather take my time somewhat. XD

If I'd gone for what I ussually do there, I wasn't sure it would save enough time to beat someone like that, but it would suck in any other category unless I did post-boss mopup which then wouldn't beat the inevitable "screw everything speedrun it" guy and I'd end up nowhere.

What do you guys think about the whole setup?

Re: Dailies Thread

PostPosted: Wed Mar 11, 2015 6:34 am
by Tinker
What I'm wondering is just how random each map is?

i.e. do we have the same shop items? same altars (except prep)? same monsters? what about the layout?

Re: Dailies Thread

PostPosted: Wed Mar 11, 2015 7:46 am
by flap
I would think that we have exactly the same map. Hence the fact that we can only play once.

I know that, but I am really slower than most you guys...
What surprises me, is that even though I wiped every monster out, I dealt far less damages than any one else. I probably don't regenfight / erode / stack monster debufs as much as high level player do.

Also, maybe similar to Lujo, I am not sure that the info we get are really sufficient, and I don't know how much it reflects the player's skill.
Maybe would it be nice if we could see the end screen of other players (but that would be more data to store and transfer). Or have a column displaying the number of badges we earned in the dungeon (Actually, thinking of, I quite like that idea. I'll make a separate thread for that)

Re: Dailies Thread

PostPosted: Wed Mar 11, 2015 8:27 am
by Lujo
Eh, I'm really not sure badges reflect the player skill as much as leaning on features that allow you to ignore other features. Not that any set of stuff isn't arbitratry, but number of badges is probably terrible. Just think about it - if you could get all of them somehow - what exactly would the gameplay consist of? XD

I was actually very relieved when I saw that badges weren't part of the scoreboard. I like using features, and they would just take a bunch of features off the board (and time kinda allready does that which is why I'm not all that keen to compete in that category). Still - another reason I decided to avoid time is that it's a high-risk approach inviting missclicks and actually failing (and also failing at the one stat you're looking to do if you don't end up killing the boss and have to switch it up). I don't think I'll ever consistently top the charts in any of the current categories (once people get into it properly certainly), but I'm kinda confident I'll always be pretty high, and I'm sure I won't drop a map ^^

Re: Dailies Thread

PostPosted: Wed Mar 11, 2015 8:48 am
by caviar
Misclicked myself to death. That's what you get for rushing, I suppose. :(

Tinker wrote:do we have the same shop items? same altars (except prep)? same monsters? what about the layout?

If anyone would want to compare boards:

[snippeted for reasons below]

feel free to PM.

Re: Dailies Thread

PostPosted: Wed Mar 11, 2015 8:59 am
by Lujo
There's a very easy way to compare them without giving too much away to the guys who do the challenge later (if we give too much away the guys trying to cheeze time will be able to get their stuff done much faster - The only reason I didn't go PoS was because I wasn't sure enough stuff for it was there, othrwise I'd have done it just to see what the PoS score looks like and how resilient the scoring setup is against it. Apologize to everyone having to endure my PoS related whining, but with this more competitive mode looming I was getting really annoyed with it because it posed a potential problem there).

What was the subdungeon? If everyone got Lekon, we were probably all playing the same map. And that's kinda the only way this whole thing makes any sense, btw.


Also, about the scoring - I still have to see the end of the day results (yesterday's ones swung quite a bit by the end of the day), but my ranking was pretty consistent regardless of what tab you clicked on ^^ And whatever tab you clicked on whoever was higher was at least 2:2 overall, or even 1:3. So I suppose I'm the Mario XD (If I can keep it up). Darvin had me beat at 3:1, though, cuuuuuurses! :lol:

Re: Dailies Thread

PostPosted: Wed Mar 11, 2015 9:09 am
by flap
I got Lekon. (and other stuffs which I edited out)

Re: Dailies Thread

PostPosted: Wed Mar 11, 2015 9:10 am
by Tinker
That's pretty much what I had. Ok, so probably everything is the same except as modified by your preps. (I also wanted to post a description, but I wanted to wait for until the day is over, not to detract from other players' excitement of exploration.)

I'm conscious of my own skill level, and I'm happy if I can win the challenges without 1) misclicking myself to death, or 2) making some mistake that costs me the run. So I'm not even looking at any of the metrics, especially not speed (me and my vintage netbook contribute equally to my generally abysmal run times). Plus I'm not really into pissing contests, and even if I were (duh), I'd figure that for a running streak you need consistent performance not heroics, I'll be just glad if I can deliver that once the tougher challenges start appearing... (hmm, what do you want to bring to Naga City playing your otherwise purist Goblin Monk? Spoon or Blue Bead?)

Re: Dailies Thread

PostPosted: Wed Mar 11, 2015 9:15 am
by Lujo
Yep, it's the same map. However, giving stuff like EDIT: The secret sub away just solves it for the speedrun guys. Possibly also for the XP chasers. Would it be possible that we agree to discuss a challenge one day later?

As for Tinker - yeah, except you're not noob at all, time's the only stat that you don't score way up there with. I actually wondered how much that had to do with your hardware and how much with your approach (I was interested because of all the discussions we've had lately).

Also - I'm not sure Vicious stuff will even appear. Yesterday we had kinda bottom of the barrel easy thing (kill the Wraith with a fighter, one guy did it in three minutes, without preps), today we had the dreaded CO with a kinda low prep Tinker. I think that might be the upper end of it.

Re: Dailies Thread

PostPosted: Wed Mar 11, 2015 9:22 am
by flap
Lujo wrote:Also, about the scoring - I still have to see the end of the day results (yesterday's ones swung quite a bit by the end of the day)

That comment let me think that I would be nice to see previous day table, (or maybe previous run one made). Because most won't be able to log just at the end of the day, but might be interrested in knowing how the performed compared to others.

Also, about the suggestion of displaying other players score screen (if ever it is possible), that should be possible only once we have played the daily, so we don't get spoiled about the dungeons features.