by MTaur on Tue May 05, 2015 1:58 am
It's often difficult to achieve resistance caps anyway. If you could literally reach 100%, it would be broken, and 90% would already be pushing it. Also, Monks already have a higher maximum. Maybe plain old damage reduction would work, but then again, Robot sort of feels like a monster class to me to begin with.
The trouble with damage reduction, though, is that it's really good, to the point that Platemail would be broken if not for the severe penalty. And a Robot with Platemail would in one way or another double up on everything. And we would also need to make sure it adds something new to the game while also not making Dwarves obsolete.
Some sort of bonus to resists and max resists, not necessarily the same amount and not scaling over 85% or so even for monks, might be doable. It would just have to somehow fail to upstage dwarves. It would have to feel sort of weak at low levels, to make up for how it scales better than flat health for reasons like regeneration efficiency with HALPMEH and exploration and the like.
Maybe it can be done, but I'm not sure it's worth it. Also, even if a new race were added, the portrait-drawing combinatorics would be huge and would require a full-blown sequel to justify the labor, most likely.