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QCF Design Community • View topic - Thought experiment: what if PISORF would...


Thought experiment: what if PISORF would...

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Re: Thought experiment: what if PISORF would...

Postby Astral on Sun Apr 12, 2015 10:15 pm

Sounds like I underestimated PoS, it's just that I never tested it - looks too boring to try - and I prefer not using potions when playing something other than a potion race or Chemist. Also CB is one of those items I try to avoid because it's too good, makes everything too easy.

Since I believed PoS is reliant on using close to all mana potion, up to 2 schadenfreudes and CB I wrote it off as a gimmick. Sure it's nice killing things that brainlessly, but what wouldn't work with such a crazy amount of refill?
However as you said it works with very little amount of refills too, so it's worthy of being called strong.

When I said hitting a monster into monster is only useful against bosses, I meant that 1 of the targets should be a boss, not necessarily both. When neither of them is a boss you could kill them resource-free 1 by 1 with wall hits if you incorporate a level catapult for the harder kill. This was only mentioned on the assumption that PoS wouldn't work well on harder Vicious runs, since it does, how you use KB should be decided by what you are looking for: a fun game or easy gold.

On the topic of 'Acid Rats' to weaponize indirect KB corrosion damage better all you need to do is corroding more than one monsters at the same time. This way you create multiple 'corrosion bombs' for the same amounts of tiles. You could easily get to the bossfight with having some low level, high health meatmen almost fully corroded. Each Pisorf cast could deal over 100 damage, and if you set the corrosion on your fodders at around ~99% of their hp you can use them twice for maximum value. With high enough max mana you could kill anything without even refills, there's just no need for it.
Applying corrosion directly on your bosses takes way less time and effort.
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Re: Thought experiment: what if PISORF would...

Postby Tinker on Sun Apr 12, 2015 10:24 pm

"Thinker", just without the "ache".
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Re: Thought experiment: what if PISORF would...

Postby Lujo on Mon Apr 13, 2015 9:13 am

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Re: Thought experiment: what if PISORF would...

Postby Tinker on Mon Apr 13, 2015 10:43 pm

After a couple of Rat games I'm of the opinion that Knockback in general should be reworked to have each monster take damage according to its own resists and corrosion stacks. This could even mean the second monster taking more damage than the first... which is fine. I'm also not sure about re-applying Corrosion stacks to the knockback part of the damage. I do get it that it's a separate event, but it means that a Rat (very low base damage, corrosive strike) basically does double damage if it has knockback. Maybe Knockback % could determine which portion of the Corrosion stacks gets applied? i.e. 25% knockback would only do 25% damage based on Corrosion stacks?
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Re: Thought experiment: what if PISORF would...

Postby Astral on Tue Apr 14, 2015 10:36 am

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Re: Thought experiment: what if PISORF would...

Postby Tinker on Tue Apr 14, 2015 3:31 pm

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Re: Thought experiment: what if PISORF would...

Postby Lujo on Thu Apr 23, 2015 9:36 am

I was thinking about the Battlemage Ring and I had a curious thought:

Pissorf does half your base, and I ussualy think of this as a spred out fireball, which is sorta accurate.

Except that the base damage is 5 per level, which sorta turns into a spread out 4 per level because of rounding. But the actual calculation isn't done per level! So at lvl 4, your base is 20, which when divided by 4 is 5, making your "spread out fireball level" actually +1, and at lvl 8 +1 more, meaning a built-in battlemage ring on anyone using Pissorf. Right? :?

I know I start my PoS nonsene at lvl 1, but that not because it's a good idea, but simply because you can, but the killer spot to start it in in a saner universe is probably 4 then, right?
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Re: Thought experiment: what if PISORF would...

Postby Lynzkar on Thu Apr 23, 2015 9:58 am

Orc Wizard! Messages still need 25 characters to be posted.
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Re: Thought experiment: what if PISORF would...

Postby MTaur on Sun Apr 26, 2015 4:35 am

Sort of late to the party, but... wait, Pisorf isn't reduced by physical resistance???

I wouldn't implement any interaction with MR whatsoever. You would be doubling the number of monsters who wouldn't be affected. The occasional dual-resist monster would be multiplicatively buffed up as well.

I agree with the other damage mechanics, and I'm not even sure what the true story actually is at the moment if not that...

The introduction of other interactions seems sort of a bit too fancy and balance-changing (except maybe for a sequel).
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Re: Thought experiment: what if PISORF would...

Postby Lujo on Sun Apr 26, 2015 9:11 am

Yes, Pissorf isn't reduced by physical resistance if you hit a thing which doesn't have it into a thing that does. That's the major problem with it. You can, for example, hit the SMM into the Goo in the slime pits and the Goo will dissapear, so this makes it an answer to too many things - It's not just a reliable altenative to fireball, but it's also a rather reliable altenative to physical attacks, too, since it's quite a bit easier to build a random guy into an effective Pissorf specialist than a fireball specialist (Lower mana thresholds, base damage buffs damage, easier refills etc.), and, well, a lot of monsters hitpoints are balanced around their abilities, and a lot of dungeons derive their challenge from abilities, and this just evades all that but also comes bundled with easy exploration so it also evades most of the challenge that comes from the map layout. It's not so much "best glyph eva" as it's really, really bugged.

Other than that, there are some things which offer extreme sinergy the likes of which are kind of unparallel, the Orc discount to Pissorf does something that doesn't otherwise happen in the game and it shows, an the CB allready lets you evade a lot of features (refill with it instead of a god, use money on it for cheap refills instead on items, use CB instead of potions etc etc) in a way that's well over sketchy on it's own, but when you combine it with pissorf it becoms a striaght console hack.

There also no way that is intended, million reasons, but the simplest ones are that it would be listed somewhere and that there'd be tutorials about this as it'd be a hugely important feature if it was an actual feature.
Last edited by Lujo on Sun Apr 26, 2015 9:26 am, edited 1 time in total.
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