A glance at the leaderboard has proved time and again that MTaur plays very slowly. 25 minute or so per win, thereabouts. (I resigned on my very first DERP after I derped and took a punishment early. I didn't realize that there were no redos of the daily, so whoops! Should've stuck with it...)
Anyway, I was thinking that a time pressure mode would be useful. This could force players to learn how to think fast. Playing well and playing fast are two different things that can be hard to simultaneously optimize.
Scheme 1: X seconds allowed between hostile actions. If you don't do something, you automatically attack the lowest-level enemy you can reach, like it or not!
Scheme 2: An initial time reserve Z increases by Delta each time you commit a hostile action.
Scheme 3: Like one of the above, except you take HP/MP damage when the timer goes out.
Scheme 4 (Wizard Needs Exploration Tiles Badly): No timer resets at all. You are dying slowly. Win while you can.