I do know (or remember being vaguely aware) of more than that:
- It changes when you relog, folks don't talk about it much in case the devs went and changed that.
- It tries to avoid giving you the same class twice in a row regardless if you complete it, do the flame or relog.
- This seems to cause it to do strange things if you have, say, one class undone everywhere and everythign else rainbowed, as it'll then pick in a way which makes it look like it's "malfunctioning".
- It starts giving you vicious PQI's when there's about 70% difference between a vicious place and your least played regular one (or something like that)
- On my last run it also streaked Vicious non-stop even when I equalized it and only stopped after the update, but then it never gave me a vicious PQI again.
- I also seems to be stuck on Human Chemists
- It also seems to either count class challenges or I played waaaaaay too many humans, because I ran thorough the entire game just now and you can count my PQI humans in all classess togather on the fingers of one maimed hand (one human tinker).
- There might also be a bug of some sort which causes your least played thing to streak - it seems a bit impossible to me that the spread between Goblin Thief and every single other kind of thief there is to be 20+ for me even if I never played a Goblin thief before this playhtrough. I'd get it if it was vs. the three most played, but not 6.
What I don't know, but would like to:
- Exact formula
- Does it count failed runs
- Does it count challenges
- What's the deal with humans not showing up (is it really me or is something wrong, full playhtrough with 2 PQI humans felt strange)
- What's the deal with Chemists always being humans
- Why did it streak vicious for me and never give any after the update (even preffering rainbowed vicious to unraibowed regular places)
- What's the deal with (seemingly) 20+ Goblin Thieves. It did a simmilar thing to me with Dwarf Assassins on ap laythrouhg once before, and at one point it was impossible that I'd played every single other kind of assassin more than the Dwarf.
Also, I think there might be some weird behavior with it going on right now - it seemed to follow the "prioritize undone classess in places" logic pretty solidly for most of the playthrough, but now I had 2 rainbowed vicious dungeons and 3 Vicous places with varying levels of completion (all missing different classes), and it still gave me runs in the rainbowed ones.