Article here
Class features - seem up to date
Races - the ones there are mostly good, though I'd argue that Humans and Orcs are tied on purist because Orcs have a better early game, which is what Purist runs benefit the most from imho.
Elf - the Elf bonus does make it easier for berserkers to employ glyphs like Cydstepp, but unless you can get Mystera's mystic balance boon, their racial bonus is not terribly synergistic with a Berserker. With MB you can play more or less as a hybrid.
Gnome - Gnomes make for very credible berserkers if you can acquire a Trisword or an Alchemist's Scroll.
Dwarf - Not loads, really. Berserkers make decent Dwarves, focus on %-based refills such as Sanguine, potions and Protection.
Strategy - Apheelsik references are clearly outdated and should be scrapped, and there's no mention of Curse management at all. Also, nowt about resist stacking or Cleansing, both of which Berserkers get an unusual amount out of.
Obviously, will be written up to a decent standard once we've got a notion going about what's important to go in and what's superfluous/over-explanation.
---
Does anyone have a number for the exact thresholds and levels at which Orcs overtake Human Berserkers? I mean, with the inbuilt 40% damage against higher level enemies, this is one case where the high-level vs. low-level distinction isn't as strongly in favour of the Human. I'd do it but I'm bad at maths.