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QCF Design Community • View topic - New broken strategy


New broken strategy

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Re: New broken strategy

Postby William on Thu Sep 17, 2015 9:58 am

"Because Goatperson"
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Re: New broken strategy

Postby Tinker on Thu Sep 17, 2015 3:50 pm

"Thinker", just without the "ache".
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Re: New broken strategy

Postby eastless on Thu Sep 17, 2015 4:06 pm

If I got Tinker's point right, it's what I was thinking about listening Lujo's speechmaking about 'broken' PISORF - it's just another strat, approach, from bunch of other stuff, and yeah well okay, you found it, showing how to abusing it, okay, you are smart and so on. :) But why it's 'broken' and another stuff is not? It's just one of the edges. I guess it supposed to be that way. By devs. So there is nothing to be fixed.
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Re: New broken strategy

Postby eastless on Thu Sep 17, 2015 5:16 pm

Image
Any ideas? :)
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Re: New broken strategy

Postby Lujo on Thu Sep 17, 2015 6:49 pm

I almost got pwned by Shifty Brickwork!
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Re: New broken strategy

Postby Tinker on Thu Sep 17, 2015 8:10 pm

"Thinker", just without the "ache".
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Re: New broken strategy

Postby Tinker on Thu Sep 17, 2015 9:24 pm

"Thinker", just without the "ache".
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Re: New broken strategy

Postby eastless on Fri Sep 18, 2015 6:11 am

Nice job Tinker!
>reset PQI
Ha-ha, no, I mean ideas about solving this challenge, silly you! :D
(And I'm always reseting PQI's just by restarting the game, so for now when I'm in stage with only Vicious PQI's my games looks like - start the game, looking on PQI, in 4 of 5 cases close the game, rinse, repeat)
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Re: New broken strategy

Postby dislekcia on Sat Sep 19, 2015 11:38 pm

Lujo... The ice is thin. And this forum was a lot nicer while you were quiet.

Actually, no. Fuck that. Bye Lujo.
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Re: New broken strategy

Postby Tinker on Sun Sep 20, 2015 6:57 am

"Thinker", just without the "ache".
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