So, I recently bought Desktop Dungeons: Enhanced Edition after enjoying the freeware for a long time, I even just hit 300 hours on my steam playtime!
So, I have an idea after playing regarding Trophy's. After defeating Horatio, the Taxidermist offers a plain 150 gold per monster, which is unchanging. Unlike the game before that. My idea is that, after getting to many of a trophy, that it can drop to the 75 gold value, and drop at exponential values. For example.
I keep doing Western Jungle over and over, getting Druid Sticks at 150 gold. If the Taxidermist does not receive other types of trophy's, the price for missing trophy's and such will rise, and the ones being turned it will lower.
For example, I never do The Labyrinth. Therefore, I never turn in Nose Rings. So under my idea, Nose Rings would begin to exponentially rise with every boss trophy that is not a nose ring, to a max of 300 gold.
How would raising work? After 5 dungeon runs, if that trophy had not been turned in at all, it would raise by a small amount, 3 more dungeon runs without turning in that trophy would give another increase, and then every dungeon run after that, that does not give that trophy, will continue to raise it.
Whereas, for lowering, the Taxidermist will look at your past 20 Dungeon Runs, and lower trophy's that appear frequently in those 12 runs. Any trophy that appears twice will be lowered by the 10 gold value, and start dropping from there as if the market was crashing.
Raising Value: 150 > 175 > 200 > 250 > 300
Lowering Value: 150 > 140 > 120 > 100 > 75
After turning in a trophy that is at the 300 value, it will lower to the value under it, and will stay at that value until 20 additional dungeon runs have run it out of the factor.
This is a rough idea, and can use some number tweaking, but I think it would be a variying value that helps you choose which dungeon to play beside the P.I.Q. or the chosen Hot dungeon. Especially if the Hot Dungeon just so happens to be your 300 value monster!
To prevent abuse of selling the trophy in the dungeon, if the boss spawns in the completed dungeon, but was not sold to the Taxidermist, it will not factor toward raising or lowering.
Ideas or criticism of this?