@devilchn:
I am going to revise the Difficulty Multiplier for VGT, so please hold on while I get more opinions from people.
And, I have removed the first boss kill component, so likely that is not going to change. It's a bit hard to say whether mini-bosses in the lower floors of VGT should count as bosses or not but since I didn't mention specifically, I would say it would have been counted if first boss kill component was still in.
So, for the following reasons, I am intending to change Difficulty Multiplier for Vicious Gaan-Telet from 10 to 16 (double of other Vicious Dungeons):
1. Even with preps, VGT is much harder to beat as compared to using preps to beat other Vicious Dungeons. This is my own opinion only (what I feel) and the veterans or experts may think otherwise.
2. The score for a Purist Vicious Token victory of VGT should be worth much higher than what it currently is. I am sure the difficulty definitely quantifies this.
How does everyone feel about the change? Bumping up Difficulty Multiplier for VGT from 10 to 16? I feel that it is a good value, do let me know if you feel other values or more suitable. Thanks!
Also, since I am getting people's opinions, how do you feel if the First Boss Kill component was put back in? To be fair ...