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QCF Design Community • View topic - The Games
Page 1 of 5

The Games

PostPosted: Mon Dec 07, 2015 7:05 pm
by ~'(^ + ^)'~

Re: The Games

PostPosted: Mon Dec 07, 2015 7:31 pm
by Darvin

Re: The Games

PostPosted: Mon Dec 07, 2015 7:38 pm
by ~'(^ + ^)'~

Re: The Games

PostPosted: Mon Dec 07, 2015 7:42 pm
by Darvin
On consideration, I don't suppose you'd consider throwing in a time component to the scoring? :twisted:

Re: The Games

PostPosted: Mon Dec 07, 2015 7:47 pm
by ~'(^ + ^)'~

Re: The Games

PostPosted: Mon Dec 07, 2015 9:22 pm
by Darvin

Re: The Games

PostPosted: Tue Dec 08, 2015 3:20 am
by ~'(^ + ^)'~
@Darvin:

I took your suggestion into consideration, removed First Boss Kill component and added a Time component. Tweaked the scoring to give it less Maximum points (from 20 to 15), and generally made it more "lenient" somewhat but still giving fast times a big score lead.

Hope this improves the system I have, :)

Re: The Games

PostPosted: Tue Dec 08, 2015 4:19 am
by Darvin

Re: The Games

PostPosted: Tue Dec 08, 2015 5:53 am
by ~'(^ + ^)'~
@Darvin: Noted, Updated.

Anyone wants to post an entry? :)

You can use the dailies - I will count each prep as 1 for the subtraction of Preps component (not via the "category of prep" for non-daily runs).

Re: The Games

PostPosted: Tue Dec 08, 2015 2:19 pm
by Tinker
Ok, let me see if I got this! :) So, if I were to nominate my Namtar's Lair run (that got the most badges), it'd be like this:

1. Player T - 352, Elf Wizard - Namtar's Lair [Ch|D!M|Fe|U|Pur|Vic], Time: 134 mins, 3 Oct 2015

(score is... 2 * 8 * (10-0+12+0) = 352)

Right?

Do you need new runs, or just any run already posted will do?

(I don't think I'll even try to do anything on the time metric, I play slow but I also keep the game running all the time, which gives these horrendous 2-3+ hour times, but I guess this much is fair to give Darvin a fighting chance... :lol:)