by Lujo on Mon Jan 18, 2016 5:20 pm
There's something to be said about the lower end of "trying" in favor of gods, though. If you get into a habit of rolling with a dependable race-class-god thing, purist means you can't just start in your god and execture the exact same set of moves you do everywhere. What Tinker said - if your idea of using gods involves pre-meditating the whole package, then if you go purist your gameplan won't be neraly as effortlessly explosive as you're used to.
It's like, you go Sorcerer, but instead of almost starting the game as a 4-fireballs dude the gods you find might be TT, Taurog and Dracul (not that it can't work, or that the RNG isn't rigged, but just illustrating). If your only prep is a god (Mystera) and a trinket you're a 4-fireball dude before you really do anything.
Say this is an interesting conundrum. Because if you go purist you'll find some god, and any god can win stuff for you, so in that sense purist is easier to play. Find god, understand god, milk god. You can scoop a lot of badges off of just playing your god (or gods) right.
But if you're pre-meditating faithless, then are all other preps > gods, and the answer to that is... depends on the build. And also depends on which preps are we talking about, Crystal Ball, Namtar's Ward, Amulet of Yendor, that sort of thing certainly is, and so's a bunch of other stuff for various builds. Other preps count a ton too (fireball magnet, seals, potions, bear mace...).
I almost got pwned by Shifty Brickwork!