Yup, except if he's specifically looking to embrace the exploit-like quality (in the sense of taking complexity out of the game) he can take that exact same character, ignore almost everything that makes the character the strongest in the game if you play sensibly, and just focus on the pisorf (Binlor Altar, Extra Mana, Crystal Ball, more or less). As long as we're not talking Gaan'Telet, everything will fold as almost nothing that's supposed to make the game challenging applies. (Don't ask why, it would take long because it would take listing a load of things that make the game challenging and explaining what makes each not apply, and take forever, lol, and it's easy to just intuitively figure it out by prepping up the damned thing and seeing it go).
This is true for most prepped up pissorf users in general, but with the Orc Wizard, who's the strongest (probably, I'm not 100% convinced the Bloodmage doesn't beat him for pissorf spam in some ways. Wizard's easier to roll for sure, though), prepping for it or not marks a decision on part of a player (who knows what he's doing).
That's why the altar prep is way more important than what Sidestepper said there. IF you prep anything but Binlor, you're playing Orc Wizard as "the most powerful character in the game". If you prep Binlor and the Pissorf setup - you're prepping to skip to the victory screen. It's not the Pissorf that's icing, because if you've got 23 base damage at lvl 1, you're doing 11 damage to 2 targets at once for 3 mana, and you can refill that by killing small popcorn. Compare to lvl 1 fireball damage and consider that you don't need health to apply your damage as you would with a melee attack, and well, that's part of why it's silly. Orc Wizard is an effortless walking "cheatcode"... that also happens to be quite a contender for the strongest character in the game even if you don't use him that way
BUT! Also, for the "strongest character in the game" variety, IS the Orc Wizard really that good? I mean, sure, you can dump everything into an early damage bonus, but all that does for you is get you easy levels. Say no pissorf is involved, because then there's hardly any gameplay, is base damage really what the wizard is looking for? It's pretty easy to level a wizard up, wouldn't something with a mad end-game make for a stronger wizard? And you could also get more than just CP and %dmg boosts out of most of your preps? You devote all your preps and your CP to getting your damage up, and your levels do nothing special on that front, how do you get the hits in?
I mean I love frontloading my orc as much as the next guy (or as it happens way more than anyone ever, apparently, beta vets will know what I'm talking about, and it's several things), but I think we kinda went overboard on BIG DMG = WIN philosophy at some point somewhere before we gave up updating the wiki and generally discussing stuff in public... How about, IDK, Dwarf Wizard of Dracul, if we're talking hybrid goodness. Or some Wizard of JJ. I'm not saying gnome on purpose, because I'm thinking 2 bars rather than just mana.