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QCF Design Community • View topic - Any fun crazy strategies I can learn?


Any fun crazy strategies I can learn?

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Any fun crazy strategies I can learn?

Postby choongmyoung on Mon Jun 13, 2016 2:52 am

Hoi, I'm the one who have played DD 300+ hours, rainbowed every normal dungeon and cleared every quests.

My favourite strategy is TT prepped goblin assassin (2 learnings) + WONAFYT for easy VT wins. Though I think this is already fun, it's not an hilarious success in my opinion, as this should be intended by game designer.

I have seen the wiki and it says about some mad stuffs that this community developed, but there was a little information. I really loved the things, and inspired by acid caster I succeeded a one-line-log challenge like:



I'm lovin' it.

I found some strategies here like infinimuter (http://www.qcfdesign.com/forum/viewtopic.php?f=3&t=3429&start=31) or monk TT punchbag (http://www.qcfdesign.com/forum/viewtopic.php?f=3&t=3161&start=10#p30630), and I want to see some other insane ones. You guys are truely respectful.

Could you provide me some links to the things?
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Re: Any fun crazy strategies I can learn?

Postby Tinker on Mon Jun 13, 2016 12:58 pm

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Re: Any fun crazy strategies I can learn?

Postby choongmyoung on Mon Jun 13, 2016 1:57 pm

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Re: Any fun crazy strategies I can learn?

Postby Lujo on Mon Jun 13, 2016 4:59 pm

Not sure what you mean by "crazy" exactly. Or "strat".

Self-cannon came about when someone made a joke about the only thing that they haven't seen was somebody killing a boss by having themself knocked into a boss by Rex in the Labyrinth. So I went and did that with a Halflining Monk for a laugh, because I supposed most folks would expect this to be done with a Warlord. Then folks went and did it with Warlords a bunch because that's more "optimal", and I facepalmed a little inside. But it's not a strat, it's more of a silly dare thing.

Punchomancer is also not a strat, it's just using pissorff. If "stupid" is what you're looking for take an Orc Wizard/Sorcerer/Bloodmage/Thief/Fighter/Assassin/whateverreally , prep Binlor for Pissorff, prep Crystal Ball, and practice a little in the Slime Pit. There's almost nothing in the game that doesn't fold sadly to it, but some folks find that sort of thing fun (maybe?).

Acid caster is essentially going overboard with Earthmother worship. There was "interior decoration" if I remember correctly by Scatcher which involved building a pile of statues after coverint the map in plants somehow (it was convoluted and looked fun). I think there's a way to exploit plants with the Half-Dragon, too, or it might have been fixed.

Halflingzerker is also nothing "special" at all - literally the only reason it's mentioned as a "strat" is because some folks got it into their heads that the ONLY way to play the Berserker is to be an Orc, and then it took great pain to convince them that, counter to what they saw as sensible, a race that converts for health refills is really, really good with a melee centric class. So it got treated like some highly advanced "tech" for no good reason at all. But that's the case with most "strats" - they're only "strats" if you think in very narrow terms like class X is only supposed to go with race Y because math, otherwise they're just options to pick and choose from. Try a Dwarf Warlord, it's easy to roll Vicious Dungeons with them, or a Goblin Thief - or Elf Berserkers, they're a complete hoot.

I think what you're looking for is stuff that's all techincaly exploits or places where a class ability that's otherwise sensible interacts with that one race or that one item or that one boon in a way that obviously nuts. There's not all that much of that around, though. Halfling Priest's that sort of thing. GG Berserkeres that take Humility to never get to lvl 10 and always keep their bonus vs. the boss and use clansing to go through physical resistance. Take a Monk with Binlor and Dragonshield, farm both resists to full. Take a Paladin, any paladin, Break any one god, beat any map.

You can look at the class pages that haven't been written up much (currently most of them, except fighter, cleric and thief to a degree, and crusader a bit), and look for what's "recommended". That usually means it's either what you're looking for, or if the class can be "broken" somehow it probably broken by using that race.

Oh,

Try Avatar's Codex with Monks and Priests, that's a hoot, also with halflings and especially halfling assassins. That's a fun "alternate game mode". Learning the monsters can be fun if you're into stupidity, figure the Vampire out and you can get cool screens.
Last edited by Lujo on Mon Jun 13, 2016 5:19 pm, edited 2 times in total.
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Re: Any fun crazy strategies I can learn?

Postby Darvin on Mon Jun 13, 2016 5:07 pm

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Re: Any fun crazy strategies I can learn?

Postby Lujo on Mon Jun 13, 2016 5:17 pm

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Re: Any fun crazy strategies I can learn?

Postby Tinker on Mon Jun 13, 2016 9:36 pm

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Re: Any fun crazy strategies I can learn?

Postby Sidestepper on Mon Jun 13, 2016 10:59 pm

Not really a crazy strategy, but the Orc Wizard is probably the single most powerful character in the game. Done right, you end up with an adventurer that excels at everything, and has an answer to every challenge.

This is what you do:
Orc
Wizard
Extra Altar (or prep your favorite god, whatevs)
Perseverance Badge
Extra Attack
Dwarven Gauntlets (for MOAR DAMAGE), Elven Boots (for MOAR FIREBALLS), or Dragonshield (for MOAR DAMAGE)
Shop Scroll (for MOAR conversion)
Patches (MOAR conversion), or Black Market (for MOAR AND BETTER CONVERSION, but not as front loaded)
A bunch of potions that you don't care about (MOAR CONVERSION)

Collect all the glyphs right away. Convert junk items to drain out their CP. You will get 600 from your glyphs, and you will likely get another ~120 or so from other stuff. You now have +18 base damage. At first level. And you still have all your glyphs. And you have an extra glyph because you're a wizard. And you have a discount on all of those glyphs. And they hardly take up any inventory space. And you maybe even got another glyph from an altar. Oh God.

If you took the Dwarven Gauntlets route, your damage at the critical level 7 will be 95, which is more than most rogues will have at that point. You will also most likely be able to cast three fireballs, more if you went with Elven Boots instead. You will have incredible options because you have high damage, all your glyphs, efficient casting, and lots of inventory space, all at once.

Because of the giant chunk of CP you get, and because all of the +attack things we stacked, the orc actually outdamages the human until around level 9 or so. The orc is still probably better, even at level ten, simply because of the potential for PISORF abuse. At level seven, PISORF will do 26 damage for only 3 mana, and it can potentially ignore both resistances and blink. But you don't really need PISORF for this to be good, it's just icing.
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Re: Any fun crazy strategies I can learn?

Postby Lujo on Tue Jun 14, 2016 1:06 am

Yup, except if he's specifically looking to embrace the exploit-like quality (in the sense of taking complexity out of the game) he can take that exact same character, ignore almost everything that makes the character the strongest in the game if you play sensibly, and just focus on the pisorf (Binlor Altar, Extra Mana, Crystal Ball, more or less). As long as we're not talking Gaan'Telet, everything will fold as almost nothing that's supposed to make the game challenging applies. (Don't ask why, it would take long because it would take listing a load of things that make the game challenging and explaining what makes each not apply, and take forever, lol, and it's easy to just intuitively figure it out by prepping up the damned thing and seeing it go).

This is true for most prepped up pissorf users in general, but with the Orc Wizard, who's the strongest (probably, I'm not 100% convinced the Bloodmage doesn't beat him for pissorf spam in some ways. Wizard's easier to roll for sure, though), prepping for it or not marks a decision on part of a player (who knows what he's doing).

That's why the altar prep is way more important than what Sidestepper said there. IF you prep anything but Binlor, you're playing Orc Wizard as "the most powerful character in the game". If you prep Binlor and the Pissorf setup - you're prepping to skip to the victory screen. It's not the Pissorf that's icing, because if you've got 23 base damage at lvl 1, you're doing 11 damage to 2 targets at once for 3 mana, and you can refill that by killing small popcorn. Compare to lvl 1 fireball damage and consider that you don't need health to apply your damage as you would with a melee attack, and well, that's part of why it's silly. Orc Wizard is an effortless walking "cheatcode"... that also happens to be quite a contender for the strongest character in the game even if you don't use him that way :lol:

BUT! Also, for the "strongest character in the game" variety, IS the Orc Wizard really that good? I mean, sure, you can dump everything into an early damage bonus, but all that does for you is get you easy levels. Say no pissorf is involved, because then there's hardly any gameplay, is base damage really what the wizard is looking for? It's pretty easy to level a wizard up, wouldn't something with a mad end-game make for a stronger wizard? And you could also get more than just CP and %dmg boosts out of most of your preps? You devote all your preps and your CP to getting your damage up, and your levels do nothing special on that front, how do you get the hits in?

I mean I love frontloading my orc as much as the next guy (or as it happens way more than anyone ever, apparently, beta vets will know what I'm talking about, and it's several things), but I think we kinda went overboard on BIG DMG = WIN philosophy at some point somewhere before we gave up updating the wiki and generally discussing stuff in public... How about, IDK, Dwarf Wizard of Dracul, if we're talking hybrid goodness. Or some Wizard of JJ. I'm not saying gnome on purpose, because I'm thinking 2 bars rather than just mana.
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Re: Any fun crazy strategies I can learn?

Postby choongmyoung on Tue Jun 14, 2016 4:03 am

I was looking for some (usable) strats or builds that biginners would never possible to even think about; some innovative ones. Not the ones which breaks the game into pieces and scores an easy win. You know, acid caster is not that effective without PISORF if there are multiple bosses in the dungeon, but at least I found out that that is fun and creative enough. Who else purchases 14x greenblood?

For me, lv1 boss fighting acid caster was one of them, or B2P-HALPMEH-FireHeart infinimuters (I haven't tried it though), or half-dragon infinite piety farm with magic immune plants (fixed :p). Like, I certainly tried the orc berserker of GG or elf warlord of MA and I still like those, but those are too straightforward approach knowing that this game too amazing to be tied with those builds.

As you guys told, doing PQI or daily challenge will make me to be skilled at this game and give me some creative ideas. I'm just looking for what the other guys did.
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