by Lujo on Sat Sep 17, 2016 3:13 am
There was some point to it other than munching everything, or possibly several points.
60%+ from an ability is the most there is in the game, so if you've got that you've got the biggest class-based attack bonus in the game allready, no need to push it further. If 60% not enough you're doing something else wrong.
The other thing is that it's a sweetspot where keeping it stable and big is simple.
Eat 10 popcorn in a row you're at 150%.
Half of that is 75%.
Half of that is 37.5%
Half is 18.25%
Half is 9.125%
290% Total bonus damage.
Eat 4 popcorn hit 60%.
2 more 60%
2 more 60%
2 more 60%
no more but 30%
no more but 15%
285 or more or less the same thing, except you get one more hit out of it. If 7.5% is relevant then that too, but it's nitpicking. But if it's nitpicking one more hit and you're over 290 by 2.5 pts. And the other guy can get over that with one more hit by a few points. But 10 popcorn is low, people tended to go for more, and the higher you go the more you risk losing if you either level up or are forced to break it in any way.
However, if you ever break it by leveling up at 60, you lose the least possible ammount you can lose on a non-hit (15%), not counting being at 30% which is also perfectly fine for res stackers. Get it up to 150% (or above, 150% isn't that much), you're setting yourself up to lose more than 15 or even just 7.5.
Also - eating a bunch of popcorn is liable to level you up, or set you up to level up. Eating them bit by bit as default gives more breathing room and is prefferable unless you REAAAAAAAALY can only ever get that one big hit in for whatever reason.
The thing is that why spend everything if 60% is the most you can generally get anyway? If anything forces you to level up or attack something else or you're looking at 2 bossess being conservative generally helps. It's also written from a resist stacking perspective / tanky perspective, I'm not even sure about what happens with the double-strike approach.
And most importantly - people tended to think in terms of "Momentum is the biggest deal so I have to play Crusader runs by madly attacking everything as soon as I see it and keep momentum from killing everything", and the way the whole page is written is to really hammer home that "Momentum past 60% is semi-trivial, you're at most you ever get with anyone at 60% and the game's balanced so everything's doable below it. Calm down and pay attention to the other stuff, it's way more relevant and there are other Crusaders besides Orcs".
Anyone can figure out momentum, but people can be at the stage where they believe themselves copetent and still just see Crusader as just being about Momentum. And at the same time he's completely ludicrous in scenarios where Momentum can't possibly come into play which makes the whole "how to cheeze Momentum" thing a sidetrack from getting to be really good and versatile with the Class.
I almost got pwned by Shifty Brickwork!