by choongmyoung on Sat Nov 18, 2017 2:28 pm
I'm editing the wiki nowadays, and doing some experiments when needed.
First, I found out that some dungeon difficulties or monster stats% are not correct.
* SMM's attack is around 64.2% versus normal, not 64% nor 65% (48 in normal dungeons and 77 with VT, try to calculate yourself)
* Cursed Oasis' difficulty is around 114.5%, not 114% nor 115%. (Cursed Dragon has 546 health without VT and 954 with VT) And even more, it's 114.7% based on his attack. (86, 120)
* The Labyrinth's difficulty is calculated to be 125% based on Rex's attack (82 without VT, 105 with VT) but 130% based on Rex's health (412 without VT, 636 with VT). It's even more complicated because based on what you use, you get 129.2% to 129.9% and not 130%, but there's contradiction that no difficulty modifier can explain all of the stats.
* The first two forms of Namtar have 476 health. They have 636 health on VT so it's certain that they have 100% health stat, but If the difficulty is set to 150% they should have 477 health not 476. Is the difficulty 149.9% or something?
* and many more...
What's wrong with this? Maybe VT does not set 160% attack and 200% health? Is rounding on and off messing around? (My calculation is based on rounding off once after all the calculations, I didn't experimented about berserk mechanism) It's quite certain that Rex's attack (82) is weirdly low, it should be around 84 to 85. I'm confused.
Second, JJ's first worship random piety bonus seems like it's based on your current level. It seems like the maximum piety you can get is ((your level)^2 - 1). Is there anyone who knows the minimum piety? Anyone knows exact mechanism?
Based on my experiments, you get 0 piety at lv1, 2-3 piety at lv2, 6-8 piety at lv3, 11-15 piety at lv4, 18-24 piety at lv5, .... It may look like 75% of the max is the minimum piety you'll get, but I was once given 35 piety at lv7.