The Fourth Classes

I've been "designing" some classes in my spare time, trying to stick to the themes of each guild, and coming up with a 4h class for each that fits in thematically, but is still fresh enough to make sense on its own. Also, I tried to come up with abilities that I thought would be cool to have in the game... Of course these were never playtested, so in practice they may be totally off the power curve set by the existing classes. It's pretty much just a thought experiment right now, thought you never know who might get inspired by what... 
Feel free to point out - in a strictly theoretical sense - how totally br00ken some of these would be, or useless, or whatever you think about them... Or if you have a better idea to give the guilds a 4th class, post up. At least we can use the thread as a new "hey! new classes!" thread.
Design Intent
[GUILD] Warrior
STEADFAST: 10% Physical and Magic Resist. Gain 2% to both resists on level-up.
WELL-ARMED: Starts with a free Sword. Treat all items giving +Damage as small items.
MIGHTY: +20% Knockback damage. Striking any monster erodes 2% of its resistances.
[MAGE TOWER] Magician
TELEPORTATION: Starts with a WEYTWUT glyph. Can be cast on an empty tile for half cost to move there.
SPELLCRAFT: Spells cast are 10% likely to consume no mana.
DISPEL MAGIC: Converting a glyph weakens adjacent monsters.
[CHURCH] Bishop
INSPIRATION: all altars begin scouted.
INQUISITION: you can "unworship" your current deity. You can desecrate even while faithless. Desecration heals you.
INDOCTRINATION: 25% Magic Resistance
[THIEVES] Hunter
CRITICAL STRIKE: Starts with a GETINDARE glyph. Casting GETINDARE gives double dodge bonus.
PROVISIONS: Regain a smidget of health and mana after each XP-valuable kill.
BEASTSLAYER: Instantly kill any No Experience monster.
[EXPLORERS] Bard
BARD'S SONG: Starts with WONAFYT glyph. WONAFYT ignores monster Magic Resist.
BARDIC KNOWLEDGE: All items have their conversion values increased by 15 points; can also convert non-convertible items.
MONSTER LORE: +10% Attack Bonus against a monster for each trait/condition the monster has.
[AUDIT ZEPPELIN] Wanderer
PHASE SHIFT: Begins with LEMMISI glyph. You can move to any unblocked tile.
BACKWAYS: An extra random subdungeon spawns in each dungeon.
FORESIGHT: Picking up a booster gives an additional bonus.

Feel free to point out - in a strictly theoretical sense - how totally br00ken some of these would be, or useless, or whatever you think about them... Or if you have a better idea to give the guilds a 4th class, post up. At least we can use the thread as a new "hey! new classes!" thread.
Design Intent
[GUILD] Warrior
STEADFAST: 10% Physical and Magic Resist. Gain 2% to both resists on level-up.
WELL-ARMED: Starts with a free Sword. Treat all items giving +Damage as small items.
MIGHTY: +20% Knockback damage. Striking any monster erodes 2% of its resistances.
[MAGE TOWER] Magician
TELEPORTATION: Starts with a WEYTWUT glyph. Can be cast on an empty tile for half cost to move there.
SPELLCRAFT: Spells cast are 10% likely to consume no mana.
DISPEL MAGIC: Converting a glyph weakens adjacent monsters.
[CHURCH] Bishop
INSPIRATION: all altars begin scouted.
INQUISITION: you can "unworship" your current deity. You can desecrate even while faithless. Desecration heals you.
INDOCTRINATION: 25% Magic Resistance
[THIEVES] Hunter
CRITICAL STRIKE: Starts with a GETINDARE glyph. Casting GETINDARE gives double dodge bonus.
PROVISIONS: Regain a smidget of health and mana after each XP-valuable kill.
BEASTSLAYER: Instantly kill any No Experience monster.
[EXPLORERS] Bard
BARD'S SONG: Starts with WONAFYT glyph. WONAFYT ignores monster Magic Resist.
BARDIC KNOWLEDGE: All items have their conversion values increased by 15 points; can also convert non-convertible items.
MONSTER LORE: +10% Attack Bonus against a monster for each trait/condition the monster has.
[AUDIT ZEPPELIN] Wanderer
PHASE SHIFT: Begins with LEMMISI glyph. You can move to any unblocked tile.
BACKWAYS: An extra random subdungeon spawns in each dungeon.
FORESIGHT: Picking up a booster gives an additional bonus.