Extreme Edition Spoilers

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Extreme Edition Spoilers

Postby Sidestepper on Fri Mar 17, 2017 8:27 pm

Extreme Edition is intended to be experienced through a series of quests and unlocks, just like the base content of Desktop Dungeons. That being said, I understand that some people don't like installing mods without having at least some knowledge of what they are getting into. This is for those people.

Official Download
Go here to get the latest release. You can chose between an installer version and a manual install.

Interactions with DERP
DERP is disabled in EE to avoid damaging the integrity of the public competitions, but that doesn't mean you can't enjoy both. Simply make a copy of your Desktop Dungeons folder and install EE onto the copy and you'll have the best of both worlds. Cloudsaving is disabled in EE to avoid cross contamination, so you won't damage your non-EE kingdom by playing EE.

Get Involved
We've been quietly doing our work here. Join the board to participate in the internal testing.

Unlocking new content
Check the Mage Tower and Audit Zeppelin for new upgrades. Everything should follow naturally from there. One of the quest stories only begins after Horatio has been defeated, and the new Mage Tower content requires a fully upgraded Tower to access.

New Classes
Today's release introduces two new classes. There are many more planned, including new monster classes. Our internal beta has working versions of these additional classes, but this post is only going to talk about the ones in the public release.

Bard
The Bard is a flexible class that gets much of its power from scouting and from easy exploration. It feels a little bit like Fighter, and a little bit like Tinker.

Traits:
Spoiler: show
TICKET FEES Starts with WONAFYT glyph. Monsters affected by WONAFYT grant 1 gold on death.
CROWD FAVORITE Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.
EYE FOR OPPORTUNITY Gold piles begin scouted.

TICKET FEES actually adds a custom trait to the monster, called Ticketed!, and it is this trait that determines if you get the gold or not. The trait is permanent, so as long as the monster was hit by WONAFYT at some point in the game, it will drop the gold. To make WONAFYT less irritating to use, the Bard gets to ignore magic resistance when casting it.

CROWD FAVORITE significantly changes the logic for which items are worth getting and which ones aren't. The Bard will want to keep his or her items instead of converting them, and this puts a surprising amount of pressure on your inventory. Normally mediocre items like Hero's Helm become much better, and consumable items like the kegs become excellent.

EYE FOR OPPORTUNITY partially reveals the tiles surrounding the gold piles. This is usually more important information than the location of the gold piles themselves. WONAFYT makes it easier to reach the revealed resources without wasting popcorn.


Magician
The Magician starts with WEYTWUT and has powers that take advantage of positioning and slowing.

Traits:
Spoiler: show
TELEPORTATION Starts with WEYTWUT
SMOKE AND MIRRORS Glyph conversion slows adjacent monsters and removes any debuffing traits
FLASH Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters

SMOKE AND MIRRORS works against Poison, Manaburn, Corrosion, Weakening, Curse, and possibly a few other traits that I'm forgetting. It specifically does not work against resistances, first strike, or other monster traits that don't give you maluses. The trait loss is permanent, which makes it very powerful. FLASH lets you get a bit more leverage out of your starting glyph. Like the Sorcerer, Magician benefits highly from the Fireball Magnet prep, but can function without it.


Class Challenges
There are Bronze, Silver, and Gold challenges for the new classes. Check The Explorer's Guild and Mage Tower after unlocking the Bard and Magician.

New Puzzle Pack
The Master Puzzle Pack tests your proficiency with the end game artifacts and other high end gear.

Dungeons
There are five new dungeons in this release. We have several others implemented, and even more planned, but once again, I am only talking about the official release. Many of these are pretty hard. There is also a nice questline that puts you on the trail of an obscure being from Desktop Dungeons lore.

First Dungeon
Spoiler: show
Ancient Scrapyard
NORMAL difficulty
The AS has two new types of monster, a custom boss, and a really nasty scripted effect that will force you play a bit differently than you normally do. Unless you're one of those people in the DERP thread that competes for maximum xp, in that case this dungeon will be easy for you.


Second Dungeon
Spoiler: show
Hidden Workshop
HARD Difficulty
The HW has three new monster types (two of which are reprised from the Ancient Scrapyard), and two REALLY nasty bosses. Lavavein is going to generate lots of rage, I think. Take his warnings seriously. You probably won't beat Goodusa on your first try, but once you know what her deal is, you can plan around it.


Third Dungeon
Spoiler: show
Flooded Foundry
VICIOUS Difficulty

All the new monsters from the other dungeons in the relics questline, plus yet another one. It's a proper Vicious dungeon, with difficult bosses that challenge you across several different criteria, and that hidden superboss that you just know is waiting for you at the end.

If you're stuck at the beginning, check out those weird spherical objects on the ground. That isn't just background art!

Prototype 1 is an, uh, upsetting boss that has a unique power unlike anything else implemented in DTD so far. Prototype 3 is upsetting for more traditional reasons. Check the Codex to figure out what happened to Prototype 2.

Your reward for overcoming these challenges is MOAR challenge.

HINT: You know those spherical things I told you about? Try to keep some of them for the end. They end up being unexpectedly useful.


Fourth Dungeon
Spoiler: show
Oasis Town
HARD Difficulty

It's too good. I don't want to spoil Avatar's surprise, even in a spoiler thread. No other dungeon is even slightly like this one. You're also totally going to die the first time you play it. Sorry about that.


Fifth Dungeon
Spoiler: show
Even the name is too much of a spoiler.
VICIOUS Difficulty

So, this one is really freakin' hard. Believe it or not, it used to be harder. People could still beat it though. Somehow.

HINT: check carefully for interactions between the boss and the other monsters. Realizing what he is doing is vital to stopping him.


New Items
There are nine new items. The team doesn't want them spoiled, but they exist, and some of them are pretty wacky!

New Preparation
There's a new prep that unlocks a sort of post-dungeon challenge that you can undertake after beating the normal bosses. I was the one that originally proposed the idea, and my intention was to give the player a rock that they could die on, if they so chose. And then Avatar read the draft and said, "I could totally beat that challenge" and set up a quest for it.

There are also two new preps available at the Bazaar.

New Badge
So if you beat the challenge that the original designer didn't think could be beaten, you get a badge for it. Yes, that's right, a new badge! You'll have earned this one, too.
Last edited by Sidestepper on Mon Mar 27, 2017 11:12 pm, edited 12 times in total.
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Re: Extreme Edition Spoilers

Postby Sidestepper on Fri Mar 17, 2017 8:30 pm

This is also, of course, a place for people to discuss EE content without fear of spoiling other players. If you read anything beyond this post, you can only blame yourself.
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Re: Extreme Edition Spoilers

Postby Darvin on Fri Mar 17, 2017 9:28 pm

Sidestepper wrote: You're also totally going to die the first time you play it. Sorry about that.

Wouldn't be Desktop Dungeons if there wasn't at least something like that ;)
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Re: Extreme Edition Spoilers

Postby zayyeh on Fri Mar 17, 2017 10:39 pm

Did someone steal Darvin's account and now posting on his behaviour? ;)
We made an expansion and it is awesome. Download over at ddmod.weebly.com.
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Re: Extreme Edition Spoilers

Postby devilchn on Sat Mar 18, 2017 1:12 am

When I drank a Reflex potion at 1HP after I got the dodge prediction from quicksilver with the Golem boss in Hidden Workshop killable in 2 hits, the game froze. I suspect it is something similar to the Evolvia bug that once existed.

Guess I have to attempt that Warmonger quest a third time... :x
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Re: Extreme Edition Spoilers

Postby The Avatar on Sat Mar 18, 2017 1:47 am

Can you give a few more details on the run, etc? We've had sporadic reports of this reflex potion bug, so any info would really help us isolate it.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Extreme Edition Spoilers

Postby devilchn on Sat Mar 18, 2017 2:53 am

Should not be that hard to reproduce for you, as I had it happen yet again :roll:
Image
This time on Goodusa. Dodge had already happened one hit before. I had used Strength Potion, and when I drank the Reflex and tried to mouseover the boss, it froze again (music continued). Had Binlor knockback in this second run, but not the other one. I entered the level via the Warmonger quest and played accordingly, but it always told me that I failed to do the 6 badge quest after drinking a potion etc, which I wasn't even attempting. There might have been a run in between where Reflex worked normally, but I ran out of resources near the finish line in that one.
Not bothering with this dungeon anymore until I can be sure to get killed by monsters instead of malfunctions.
Also, is it normal that the launcher bombards me with like 10 script error messages when I open it? After that, I can start the game no problem though.
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Re: Extreme Edition Spoilers

Postby Sidestepper on Sat Mar 18, 2017 3:10 am

I'm not getting any script errors when I start up, so there might be something system specific going on. Zayyeh will know what questions to ask of you when he's awake again.

I'm impressed that you are Warmongering this dungeon on day one. It's not a trivial dungeon!
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Re: Extreme Edition Spoilers

Postby The Avatar on Sat Mar 18, 2017 3:41 am

Hmm... I've been playing the exact same dungeon, class, race, quest, and god. Still no crash on my reflexes. Also, it should tell you when you failed the six badge quest, as you could complete both in one run. Well, Zayyeh will look over it and it'll hopefully be hotfixed this week.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Extreme Edition Spoilers

Postby devilchn on Sat Mar 18, 2017 4:00 am

Another thing: this is probably kind of intended or hard to work around, but when you have Quicksilver active, combat prediction shows Dodge! on Lavavein, even though you die once you hit him. And his Unstable tooltip is identical to that of the regular Flint Golems although he works differently.
Addendum: It's also weird that when you have enough health to survive his regular attack and a DP active, you lose the DP on hit; but when you have 1hp and a DP, you also just lose the DP instead of ending up completely dead.
Last edited by devilchn on Sat Mar 18, 2017 4:33 am, edited 1 time in total.
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