by General_Milky on Wed Oct 25, 2017 5:19 pm
The reason I find Lekon's easier isn't necessarily how it is overall, but in how easy it is to work around. I can imagine Lekon's being much, much harder for a goatperson, or a rat, or anything that regen fights as its main draw because they need to fight TWO opponents for every one kill, but particular items and gods make the place way, way easier. Platemail, vampiric blade, dracul, binlor, pactmaker... anything that gives you resists or blood healing slashes the difficulty by half, because in those cases all you really need to do is worry about The Sacrifice and then you're gold. Blow all your potions on him if you must, but as soon as he's down, you're left with rather easy Lekon's Chosen to chain dings off of and basically just clean sweep the board. If you have any blackspace left, Goatboi doesn't even stand a chance.
There's tons of classes, items, and gods that can eventually build into a Lekon's steamroll, because it's a level that in essence says "build yourself for attrition." and there's many classes that excel at that and many tools to bolster them up. Gorgon ironically doesn't count here, because with her low damage, reliance on blackspace and poison, and general tendency to guzzle mana making up for her crippling negative bonus damage (unless you get lucky and find all your boosters extremely early) she runs out of blackspace before the level's even half done. Flooded Foundry, meanwhile, may be more generally accessable to a variety of different characters, but makes up for it in making the variety a pain in the ass. Flint Golems come from hell. Sculpters are the kind of enemy you gamble every time you strike because not only do they use up a TON of blackspace if they send you far away, but here in particular you BETTER have corestones on you. Sapphire Golems have an at-times crippling debuff AND Retailiate Fireball, the ultimate scumbag combo, especially when the only way to get rid of the frostburn is to take damage and unless you're running RBS, the only safe way to do that without significant max health bonuses is to set off low level flint golems. Arcane Golems blink and that's always a blackspace wasting joy, AND they berserk and hit rather hard too so screw you if you don't have a means of first strike. Stone Jellies are about the only monster here I don't hate and even they can be irritating as higher level targets, ESPECIALLY with RBS which you want for the golem boss and... yeah.
Someway or another you're going to hit problems. RBS solves being stuck with frostburn and one of the bosses, but makes stone jellies a pain, makes you take even MORE damage from flint golems and berserked arcane golems, makes sculpters annoy you with arbiters you can at best petrify and at worst spend even MORE health clearing them out, and makes the good boss a heck of a lot harder provided you've no means of first strike. Going for resists and durability is nice, except there's a load of curses to worry about and frostburn is a pain even for them. Spell casting's a good road to take, except half the monsters either A. teleport either themselves or YOU around the map using blackspace and therefore your mana, or B. hit you anyway with retaliate or Unstable which ranges from annoying to crippling depending on a number of factors, not to mention spells are TERRIBLE against the main boss himself because all it'll do is make an army of golems you can't deal with. Flooded Foundry is layers on layers of obstacles and counters to counters that give any one approach to the dungeon SOME sort of big problem. Lekon's Table, while more cruel to characters not good at it, is totally neutered with the right gear and boons. It's much more "one dimensional" in problem and solution.
...Wow, I did not mean to make an essay out of my reasoning there.