Extreme Edition Spoilers

Extreme Edition is intended to be experienced through a series of quests and unlocks, just like the base content of Desktop Dungeons. That being said, I understand that some people don't like installing mods without having at least some knowledge of what they are getting into. This is for those people.
Official Download
Go here to get the latest release. You can chose between an installer version and a manual install.
Interactions with DERP
DERP is disabled in EE to avoid damaging the integrity of the public competitions, but that doesn't mean you can't enjoy both. Simply make a copy of your Desktop Dungeons folder and install EE onto the copy and you'll have the best of both worlds. Cloudsaving is disabled in EE to avoid cross contamination, so you won't damage your non-EE kingdom by playing EE.
Get Involved
We've been quietly doing our work here. Join the board to participate in the internal testing.
Unlocking new content
Check the Mage Tower and Audit Zeppelin for new upgrades. Everything should follow naturally from there. One of the quest stories only begins after Horatio has been defeated, and the new Mage Tower content requires a fully upgraded Tower to access.
New Classes
Today's release introduces two new classes. There are many more planned, including new monster classes. Our internal beta has working versions of these additional classes, but this post is only going to talk about the ones in the public release.
Bard
The Bard is a flexible class that gets much of its power from scouting and from easy exploration. It feels a little bit like Fighter, and a little bit like Tinker.
Traits:
Magician
The Magician starts with WEYTWUT and has powers that take advantage of positioning and slowing.
Traits:
Class Challenges
There are Bronze, Silver, and Gold challenges for the new classes. Check The Explorer's Guild and Mage Tower after unlocking the Bard and Magician.
New Puzzle Pack
The Master Puzzle Pack tests your proficiency with the end game artifacts and other high end gear.
Dungeons
There are five new dungeons in this release. We have several others implemented, and even more planned, but once again, I am only talking about the official release. Many of these are pretty hard. There is also a nice questline that puts you on the trail of an obscure being from Desktop Dungeons lore.
First Dungeon
Second Dungeon
Third Dungeon
Fourth Dungeon
Fifth Dungeon
New Items
There are nine new items. The team doesn't want them spoiled, but they exist, and some of them are pretty wacky!
New Preparation
There's a new prep that unlocks a sort of post-dungeon challenge that you can undertake after beating the normal bosses. I was the one that originally proposed the idea, and my intention was to give the player a rock that they could die on, if they so chose. And then Avatar read the draft and said, "I could totally beat that challenge" and set up a quest for it.
There are also two new preps available at the Bazaar.
New Badge
So if you beat the challenge that the original designer didn't think could be beaten, you get a badge for it. Yes, that's right, a new badge! You'll have earned this one, too.
Official Download
Go here to get the latest release. You can chose between an installer version and a manual install.
Interactions with DERP
DERP is disabled in EE to avoid damaging the integrity of the public competitions, but that doesn't mean you can't enjoy both. Simply make a copy of your Desktop Dungeons folder and install EE onto the copy and you'll have the best of both worlds. Cloudsaving is disabled in EE to avoid cross contamination, so you won't damage your non-EE kingdom by playing EE.
Get Involved
We've been quietly doing our work here. Join the board to participate in the internal testing.
Unlocking new content
Check the Mage Tower and Audit Zeppelin for new upgrades. Everything should follow naturally from there. One of the quest stories only begins after Horatio has been defeated, and the new Mage Tower content requires a fully upgraded Tower to access.
New Classes
Today's release introduces two new classes. There are many more planned, including new monster classes. Our internal beta has working versions of these additional classes, but this post is only going to talk about the ones in the public release.
Bard
The Bard is a flexible class that gets much of its power from scouting and from easy exploration. It feels a little bit like Fighter, and a little bit like Tinker.
Traits:
Magician
The Magician starts with WEYTWUT and has powers that take advantage of positioning and slowing.
Traits:
Class Challenges
There are Bronze, Silver, and Gold challenges for the new classes. Check The Explorer's Guild and Mage Tower after unlocking the Bard and Magician.
New Puzzle Pack
The Master Puzzle Pack tests your proficiency with the end game artifacts and other high end gear.
Dungeons
There are five new dungeons in this release. We have several others implemented, and even more planned, but once again, I am only talking about the official release. Many of these are pretty hard. There is also a nice questline that puts you on the trail of an obscure being from Desktop Dungeons lore.
First Dungeon
Second Dungeon
Third Dungeon
Fourth Dungeon
Fifth Dungeon
New Items
There are nine new items. The team doesn't want them spoiled, but they exist, and some of them are pretty wacky!
New Preparation
There's a new prep that unlocks a sort of post-dungeon challenge that you can undertake after beating the normal bosses. I was the one that originally proposed the idea, and my intention was to give the player a rock that they could die on, if they so chose. And then Avatar read the draft and said, "I could totally beat that challenge" and set up a quest for it.
There are also two new preps available at the Bazaar.
New Badge
So if you beat the challenge that the original designer didn't think could be beaten, you get a badge for it. Yes, that's right, a new badge! You'll have earned this one, too.