Weird facts about mechanics

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Weird facts about mechanics

Postby Nurator on Tue Oct 09, 2018 7:59 pm

In the last few days, I restumbled upon some very niche rules that I always forget about.

So as an attempt to write a good collection, but maybe also teach and learn stuff from other players, here is my current list. Feel free to add your wisdom :)

1. BLUDTOPOWA has a standard health to 3 tile rate of 3*level. For the sorcerer, this is 3*level + 4 (to counter the mana to health effect)
2. IMAWAL creates a pile of 1 gold (2 gold with black market) below the statue. ENDISWAL or PISORF there and the gold is yours! This does not happen, if you use IMAWAL on an empty tile (which is also easy to forget to be possible). This pisses off Binlor, but can be quite useful for dungeon generation and relying on Knockback damage and for blocking wall formation in Shifting Passages
3. Using IMAWAL on a slowed target gives 1 XP
4. If you block the complete attack of an enemy via damage reduction, corrosion and Frost does not get applied. This is especially useful with Taurog Shield against The Indomitable with 3 attack and 50 corrosions :D Also, getting 0 damage does not anger Tikki Tokki, regardless of the number of attacks.
5. It is possible to deal damage to enemies with Unholy Aura (lose piety on hit) without triggering the effect by PISORFING other enemies into them. In contrast, Riposte triggers on indirect hits.
6. Indirect Knockback dealt by the player being knocked back by a monster can damage Pacifist enemies with it ! You can also use knockback to damage pacifist enemies with a cue ball. But you can't kill them as knockback damage don't kill.
7. Wurrgarbl is a very good find when you prepped the Codex, because the burning stacks from the sword are immediately maxed too.
8. Getting TT's punishment gives First Strike ON TOP OF the slowed monsters.
9. When the Gorgon has lifesteal, her deathgaze attack can absorb life beyond the monster's health left. (Probably a bug) Actually lifesteal + deathgaze has some problems, and sometimes the 'wrong prediction box' can lead you to death.
10. If the Vampire becomes no longer at full health by increasing max health, he can generate mana with exploring. (Also, probably a bug)
11. Half-Dragon's knockback attack IS physical, but in the terms of Specialist badge, it is not physical (nor magical). Therefore the Half-Dragon always get the badge if with no PISORF.
12. If you tried to trigger body pact by hitting from a monster without having enough piety, the effect does not trigger. It's perfectly normal - but you can no longer trigger it from that same monster by any means, even if you try again with enough piety.
13. Patches random teleport does not take you on a 'special' square, such as stairs.
14. Thief's "+33% items" trait applies also for the gold piles and shops.
15. If you attack a Manaburn enemy with an active Schadenfreude, you are mana burned but still get the mana. Can be useful for a last ditch effort
16. Using CYDSTEPP pisses of Dracul, not the actual usage of Death Protection like Tikki Tokki. This allows Namtars Ward to be used at full extent while worshipping Dracul
17. The Translocation Scroll does not break Miser
18. If you're a Paladin you can convert Taurog's gears without being punished.
19. If you kill a monster that Blinks and has Knockback, they will knock you in an unexpected direction.
20. Coward and Blink only trigger if the enemy is next to you. In particular, an enemy with Knockback and Coward will not flee if he pushes you away.
21. Sorcerers Magic Shield is a second magical attack that can strip another DP, but after the enemy hits
22. Assassins Strike against low level enemies does not trigger any enemy on hit effects, but all player on hit and on kill effects. Thus, you still get cursed and unstable enemies explode, but riposte does not trigger
23. If there is a pacifist enemy present on the map of same or lower level as you, you will be able to take GG's absolution and this will NOT remove the pacifist enemy. This allows you to take the boon any number of time (as long as you have enough piety and inventory space). I guess it's a bug.
24. Chemist in Mana Form can still regenerate health with Bloody Sigil.
25. Sorcerer takes damage from Fireball Retaliation before getting health from Essence Transit. (Not logical, but rarely matters much)
26. Sorcerer with IMAWAL generates only 6 health when casting it on an empty space.
27. Casting IMAWAL on an empy space with free cast from Dragon Soul doesn't generate mana.
28. An enemy can run cowardly away from a sorcerer twice due to the mana shield even though it was one attack.
29. An enemy will run away from you even if you deal no damage to it (monk with 0 damage is very easy to acheive)

I will continue the list when I can think of more or with your added comments :)
Last edited by Nurator on Sat Oct 27, 2018 6:14 pm, edited 4 times in total.
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Re: Weird facts about mechanics

Postby The Avatar on Tue Oct 09, 2018 9:21 pm

Nurator wrote:1. BLUDTOPOWA has a standard health to 3 tile rate of 3*level. For the sorcerer, this is 7*level
2. IMAWAL creates a pile of gold below the statue. ENDISWAL or PISORF there and the gold is yours! This does not happen, if you use IMAWAL on an empty tile (which is also easy to forget to be possible)
3. Using IMAWAL on a slowed target gives 1 XP
3. If you block the complete attack of an enemy via damage reduction, corrosion does not get applied. This is especially useful with Taurog Shield against The Indomitable with 3 attack and 50 corrosions :D
4. It is possible to deal damage to enemies with Unholy Aura (lose piety on hit) without triggering the effect by PISORFING other enemies into them.


1. This was (perhaps obviously) added to prevent easy infinite abuses with the sorcerer and fire heart as well as just make it not the most broken find of all time for the 2nd tier caster.
2. It's actually not a regular gold pile, which can range from 1-3 gold, but specifically a 1 gold pile. I am not sure whether black market increases this to 2 gold, but I suspect that is the case.
3. Yep. This is another surprisingly handy use of EM's entanglement and one of the few ways to mid-fight level up without attacking to break your burning stack (the other being Pactmaker's Alchemist Pact).
4. You have two 3s listed. Also, the phrasing "corrosion does not get applied" should probably read "corrosion damage does not get applied," as the corrosion stack still very much does get added. As long as you're listing new mechanics, this also applies to Frostbite (making platemail by far the most efficient way to clear that pesky debuff).
5. Yeah, indirect knockback ignores most of everything, including resists. I think spawns and spawns plants are two of the few (if maybe only) effects that are triggered by it.
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Re: Weird facts about mechanics

Postby srid on Wed Oct 10, 2018 6:15 am

Good idea, I always wanted to make this kind of forum thread.

1. I discovered this one while looking at the game's code. Never noticed it before, and I was quite in shock. I quickly edited the wiki to mention it.
2. I just checked, and black market does increases gold piles from petrification. I did not know that until now.
3. This is why you don't use entanglement when you want to get a double lvl 10 kill with Rat Monarch in VHoS.
4. Not much to add.
5. In the new traits, I believe that Riposte also triggers even on indirect knockback damage. Not sure if much else does.
This is why Pisorf strategies can easily break some gimmicks of this game quite easily.
Indirect Knockback dealt by the player being knocked back by a monster (which is known as self-cannon) also works around most the effect of this game. You can even damage Pacifist enemies with it !!! But you can't kill them as knockback damage don't kill. This strategy is generally not really efficient, even if some people did use it successfully with a gnome warlord to kill the second boss in the Labyrinth thanks to Rex's knockback.

As for other weird facts:

6. Wurrgarbl is a very good find when you prepped the Codex, because the burning stacks from the sword are immediately maxed too.
7. IMAWAL can be cast on empty tiles, and refills two mana when you do so (you need at least 5 mana to cast it, but it costs 3). It is also one of the rare things that pisses off Binlor. Given the cost, it is actually a pretty good way to prep a line of walls to shove enemies into, especially for a Half-Dragon, for instance.

I'll add more if I think about them.
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Re: Weird facts about mechanics

Postby choongmyoung on Wed Oct 10, 2018 8:37 am

8. Getting TT's punishment gives First Strike ON TOP OF the slowed monsters.
9. When the Gorgon has lifesteal, her deathgaze attack can absorb life beyond the monster's health left. (Probably a bug) Actually lifesteal + deathgaze has some problems, and sometimes the 'wrong prediction box' can lead you to death.
10. If the Vampire becomes no longer at full health by increasing max health, he can generate mana with exploring. (Also, probably a bug)
11. Blocking wall formation in Shifting Passages - you can also use IMAWAL to prevent wall formation (!).
12. Half-Dragon's knockback attack IS physical, but in the terms of Specialist badge, it is not physical (nor magical). Therefore the Half-Dragon always get the badge if with no PISORF.
13. If you tried to trigger body pact by hitting from a monster without having enough piety, the effect does not trigger. It's perfectly normal - but you can no longer trigger it from that monster by any means, even if you try again with enough piety.
14. Patches random teleport does not take you on a 'special' square, such as stairs.
15. Thief's "+33% items" trait applies also for the gold piles and shops.

I'm sure there're more...
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Re: Weird facts about mechanics

Postby AvovA17 on Wed Oct 10, 2018 1:28 pm

Nurator wrote:I
1. BLUDTOPOWA has a standard health to 3 tile rate of 3*level. For the sorcerer, this is 7*level


This is wrong. It is 3 * level + 4.
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Re: Weird facts about mechanics

Postby Nurator on Wed Oct 10, 2018 5:23 pm

Thanks for all the entries! I corrected and edited a lot of them and also have two new ones:

15. If you attack a Manaburn enemy with an active Schadenfreude, you are mana burned but still get the mana. Can be useful for a last ditch effort
16. Using CYDSTEPP pisses of Dracul, not the actual usage of Death Protection like Tikki Tokki. This allows Namtars Ward to be used at full extent while worshipping Dracul
17. The Translocation Scroll does not break Miser
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Re: Weird facts about mechanics

Postby shade_of_ox on Thu Oct 11, 2018 7:45 pm

18.If you're a Paladin you can convert Taurog's gears without being punished.
19. If you kill a monster that Blinks and has Knockback, they will knock you in an unexpected direction.
Last edited by shade_of_ox on Thu Oct 11, 2018 11:29 pm, edited 1 time in total.
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Re: Weird facts about mechanics

Postby srid on Thu Oct 11, 2018 8:07 pm

About 19: that because the enemy blinks before knocking you back, and the Knockback direction is computed from the enemy's position after he blinked.
I'm not sure however if or why you need to kill it for that.

It also happens when you knock back an enemy with Blink, he will be knocked back after blinking, and in another direction.

20. Coward and Blink only trigger if the enemy is next to you. In particular, an enemy with Knockback and Coward will not flee if he pushes you away.
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Re: Weird facts about mechanics

Postby AvovA17 on Thu Oct 11, 2018 10:29 pm

shade_of_ox wrote:18. You can convert Taurog's gears after desecrating him without being punished, or if you're a Paladin you can convert them without being punished.


Wrong. You get the usual -10% to damage, but you get the conversion points, even if his altar has been desecrated. I just tested it.
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Re: Weird facts about mechanics

Postby shade_of_ox on Thu Oct 11, 2018 11:29 pm

huh, you're right, I wonder why I thought that. Anyway, the Paladin part is still true.
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