Weird facts about mechanics

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Re: Weird facts about mechanics

Postby srid on Tue Oct 23, 2018 9:28 pm

Well, Mana Form + Shadow Heart gives you 3 mana per tile.
Even without a god, I believe being able to cast one fireball per two tiles is super strong in itself, and must probably allow you to regen-fight anyone.

But I would say that the most interesting part of Chemist + Shadow Heart probably is the Health Form: you get x2 regen like a monk, regular damage, and you still get normal mana regen.

Anyway, I guess Shadow Heart is a very interesting item for a Chemist.
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Re: Weird facts about mechanics

Postby dislekcia on Wed Oct 24, 2018 3:16 pm

Yeah that sounds pretty hardcore... Is that an end-game mod item?
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Re: Weird facts about mechanics

Postby srid on Wed Oct 24, 2018 4:25 pm

Yes, this is one of the Vicious reward items that was added in the EE.

Spoiler: show
It grants +1 health and +1 mana regen, but cannot be converted and prevent from worshiping gods.
But despite the drawback it's still very strong, especially for the GoatPerson who will still worship gods because GoatPerson.
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Re: Weird facts about mechanics

Postby maya on Thu Oct 25, 2018 6:52 am

5 is wrong sorta. knocking a enemy into a riposte enemy will not trigger riposte and it's damage. just did the checks. I have the care and will to experiment many things so yeah.
also
29(?). an enemy can run cowardly away from a sorcerer twice due to the mana shield even though it was one attack.
30. an enemy will run away from you even if you deal no damage to it (monk with 0 damage is very easy to acheive)
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Re: Weird facts about mechanics

Postby srid on Thu Oct 25, 2018 5:30 pm

maya wrote:5 is wrong sorta. knocking a enemy into a riposte enemy will not trigger riposte and it's damage. just did the checks. I have the care and will to experiment many things so yeah.


My bad! Well spotted, maya.

Actually, Riposte being triggered by indirect knockback is still on the to-do list but is not yet implemented.
Keep an eye for in in the future releases, as it might change ;-)


The Sorcerer's Mana Shield counts as an attack, so I guess it's normal if it triggers coward it also removes DPs.
But coward enemies only moves twice if the are still next to you after moving the first time.
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Re: Weird facts about mechanics

Postby maya on Fri Oct 26, 2018 1:15 pm

"22. Assassins Strike against low level enemies does not trigger any on hit effects, but all on kill. Thus, you still get cursed and unstable enemies explode, but riposte does not trigger"

but corrupting aura does trigger which is on damage effect? riposte and corrupting aura read the same way but corrupting aura will hurt and riposte will not so ye
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Re: Weird facts about mechanics

Postby General_Milky on Fri Oct 26, 2018 1:23 pm

maya wrote:"22. Assassins Strike against low level enemies does not trigger any on hit effects, but all on kill. Thus, you still get cursed and unstable enemies explode, but riposte does not trigger"

but corrupting aura does trigger which is on damage effect? riposte and corrupting aura read the same way but corrupting aura will hurt and riposte will not so ye


As I understand it, Corrupting Aura is triggered on YOUR strike, not theirs. In a way, it's like an enemy mana shield, not an effect on a strike of their own.
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Re: Weird facts about mechanics

Postby maya on Fri Oct 26, 2018 10:01 pm

General_Milky wrote:As I understand it, Corrupting Aura is triggered on YOUR strike, not theirs. In a way, it's like an enemy mana shield, not an effect on a strike of their own.

by the seems of things corrupting aura if you have no peity acts similar to riposte in that it will inflict a flat damage amount to the player were it differs however is in the interaction in the assassin insta-gib or instakill. riposte will not trigger on the hit but corrupting aura will and funnily enough not actually show that it will so you can be shown a "win" hitbox and then die. both trigger when damage is done but only 1 triggers when assassin insta gib come in and thats the problem it should either be both or neither based on how it is worded in-game.
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Re: Weird facts about mechanics

Postby Nurator on Sat Oct 27, 2018 6:12 pm

Corrupting Aura has an interesting symbiosis with first strike and Death Protection. If you have DP and the enemy hits first, you are left at 1 HP, then your hit kills you due to corrupting aura.
If you have first strike, first corrupting aura hits and then the enemy destroys your DP, leaving you at 1 HP. Its one of the few examples, where first strike without killing the enemy helps you.
Edited the first post with all new infos and corrected 22 to be more specific.
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Re: Weird facts about mechanics

Postby srid on Tue Nov 13, 2018 11:59 am

And here's another weird fact about IMAWAL:

Remember that despite what the glyph description says, you don't really spend 5 mana and get a 2 mana refill if you casted it on an empty tile, but instead, the game checks for 5 mana and then, if you cast it on an empty tile, you only spend 3?

Until today, I thought that it didn't have any meaningful impact on the gameplay, but in fact it does.
When you worship MA, she will only reward you with 1.5 piety if you cast IMAWAL on an empty tile, and not 2.5.
It kinda saddens me as it would have been a cool way to farm piety with MA (the most efficient way by far, actually).

Anyway, I'm not sure if this fall's in the bug or the feature category, but one could argue that since the refill is immediate she don't consider that you really spent 5 mana. On the other hand, she does give you piety when you cast a spell and get a refill from Dragon Soul...
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