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QCF Design Community • View topic - Weird facts about mechanics


Weird facts about mechanics

All things Desktop Dungeons

Re: Weird facts about mechanics

Postby shade_of_ox on Tue Nov 13, 2018 4:53 pm

It's been pretty much confirmed that casting IMAWAL on an empty tile just costs 3 mana rather than refunding 2. That's why Mystic Balance ruins it, and why I think the Bag o' Tricks interaction is inconsistent.
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Re: Weird facts about mechanics

Postby dislekcia on Wed Nov 14, 2018 11:14 pm

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Re: Weird facts about mechanics

Postby shade_of_ox on Thu Nov 15, 2018 2:41 am

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Re: Weird facts about mechanics

Postby dislekcia on Sat Nov 17, 2018 11:47 am

We did, but that wouldn't have solved the problem: We'd have to have added two different cast modes to IMAWAL so that you could cast it at 3 mana but then only use it on open spaces. With no way to show that to the player, we decided against it... I remember this change being pretty late in the dev cycle, after we'd already "frozen" the game balance, so adding new UI states wasn't going to happen.
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Re: Weird facts about mechanics

Postby srid on Wed Dec 05, 2018 12:11 pm

And here is another one:

23? (I lost count)
When you prep Glyph Magnet with the Wizard, you don't get a second BURNDAYRAZ but instead one of the other dungeon glyphs is directly added to your inventory.
Also the Wizard's BURNDAYRAZ counts as a free glyph, so you get 6 glyph per dungeon in total (unless you take the more glyph/less glyph prep of course)
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Re: Weird facts about mechanics

Postby Vemb on Wed Dec 05, 2018 12:36 pm

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Re: Weird facts about mechanics

Postby shade_of_ox on Thu Dec 06, 2018 4:58 am

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Re: Weird facts about mechanics

Postby Vemb on Thu Dec 06, 2018 9:00 am

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Re: Weird facts about mechanics

Postby shade_of_ox on Thu Dec 06, 2018 10:58 am

Hmm, you're actually right. It's just that most of these are so intrinsically rooted in the gameplay (no damage -> no corrosion damage, for instance) that I just kind of assume they are documented somewhere since these mechanics are so familiar to me. Meanwhile the actually documented stuff (like Magnet:Fireball vs Wizard) is not obvious to me simply because I don't pay attention (the number of glyphs is not actually very important to a wizard).
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Re: Weird facts about mechanics

Postby srid on Thu Dec 06, 2018 1:07 pm

Yes, despite being documented, it happens very rarely, so it's quite easy to remember the general rule and forget the edge case.

About the Thief, he gets +33% pickups, which means one more pickup for every three pickups. So instead of 5 base glyphs he gets 6, and taking More Glyphs means that he gets 6 base glyphs which turns into 8 glyphs.

Following the same logic, however, taking Conjunction with a Thief should spawn 4 altars in total, shouldn't it?
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