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QCF Design Community • View topic - Weird facts about mechanics


Weird facts about mechanics

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Re: Weird facts about mechanics

Postby Nurator on Sun Oct 21, 2018 8:27 am

Oh wow, I never noticed that... so IMAWALing any monster removes curse? Or just when the enemy itself was not cursing?
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Re: Weird facts about mechanics

Postby choongmyoung on Sun Oct 21, 2018 9:25 am

Even if you petrify cursing enemy, you remove one level of curse.
IMAWAL has very complex mechanisms and it's really hard to learn and leverage all of its potential.
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Re: Weird facts about mechanics

Postby Nurator on Sun Oct 21, 2018 11:43 am

Ok awesome! Maybe we can make a list just for IMAWAL:

1. Casting it on any enemy gives +50% XP on next kill (the standard usage).
2. Casting it on any XP giving enemy removes one curse stack
3. Casting on a slowed enemy gives +1 XP
4. Destroying the statue reveals 1 gold (2 with black market)
5. It is possible to cast on an empty tile, which gives back 2 mana. This can even trigger Dragon Soul, actually increasing your mana

Anything else?
Last edited by Nurator on Mon Oct 22, 2018 6:32 pm, edited 1 time in total.
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Re: Weird facts about mechanics

Postby srid on Sun Oct 21, 2018 1:45 pm

Curse removal with IMAWAL only works if you petrify XP-valuable enemies. Otherwise it would work on plants and make Cursed Oasis trivial.

Also, I believe that all of IMAWAL's effect are actually clearly explained in the glyph's description (appart perhaps the extra gold).
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Weird facts about mechanics

Postby Nurator on Mon Oct 22, 2018 6:33 pm

In the description, nothing is stated :D Only the +50% XP bonus and that you can cast it on an empty tile... strange
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Re: Weird facts about mechanics

Postby srid on Mon Oct 22, 2018 8:33 pm

Indeed... I must have confused with the explanation from the Wiki page, then.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Weird facts about mechanics

Postby Vemb on Tue Oct 23, 2018 3:52 pm

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Re: Weird facts about mechanics

Postby srid on Tue Oct 23, 2018 6:14 pm

> 24 Is a like revelation for me. Next time I'll see a bloody sigil with a Chemist, I'll try this. I love farming piety with Chemists in Mana Form at low level, so having +1 health regen is huge for me!

About 26 and 27: yeah, I checked the code a while ago, and despite what the glyph description says, you don't really get 2 mana replenished, instead, the glyph cost is lowered by 2.

In fact, using an enemy with Essence Drain from the EE, you can even:
- Load IMAWAL cast
- Move with the arrow keys and reveal an enemy with Essence Drain
- Lose your mana
- Regen some mana by exploring with the arrow keys.
- Cast IMAWAL with 3 mana left on an empty tile.

However with this method you cannot cast it if you have less than 3 mana. This demonstrates that the glyph costs is lowered to 3 and that the game checks if you can cast it again when you click.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Weird facts about mechanics

Postby Nurator on Tue Oct 23, 2018 7:28 pm

Wouldnt Shadow Heart be even better at the Chemist? You would have 3 mana regeneration per tile and still 1 health oO
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Re: Weird facts about mechanics

Postby Vemb on Tue Oct 23, 2018 7:46 pm

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