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QCF Design Community • View topic - Suggestion: Sound effect for a successful poisoning?
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Suggestion: Sound effect for a successful poisoning?

PostPosted: Mon Aug 08, 2011 11:00 pm
by GG Crono
See above. It would be nice if we could get a sound when APHEELSIK goes off as intended, or if not that, some other kind of indicator. A green tint, maybe? It can be kind of annoying when you're trying to poison, say, a goat and it's not immediately clear if it worked.

Re: Suggestion: Sound effect for a successful poisoning?

PostPosted: Tue Aug 09, 2011 12:52 am
by FDru
Successful poisoning shows a bunch of green bubbles over the target for me (failure shows a red star shaped effect flash over the target).

Re: Suggestion: Sound effect for a successful poisoning?

PostPosted: Tue Aug 09, 2011 1:29 am
by GG Crono
I could have swore I was seeing the effect on failed poisonings too. Huh.

Well, a sound effect would still be nice. :D

Re: Suggestion: Sound effect for a successful poisoning?

PostPosted: Tue Aug 09, 2011 1:40 am
by fall_ark
Speaking of which, shouldn't spell failure has some form of audio clue?

Re: Suggestion: Sound effect for a successful poisoning?

PostPosted: Tue Aug 09, 2011 4:38 am
by Deadman
I'm working under the assumption that there's still a decent amount of sound effects that will be implemented later on.
Like a simple conversion sound effect (I get so used to the piety sound when I convert something it feels empty when I convert and don't have an approving god playing audio for me)

Re: Suggestion: Sound effect for a successful poisoning?

PostPosted: Tue Aug 09, 2011 9:53 am
by dislekcia