The "What is in the beta so far" thread

All things Desktop Dungeons

The "What is in the beta so far" thread

Postby Esoteric on Tue Aug 09, 2011 4:40 am

Ideally this thread will be replaced by a full-fledged wiki at some point, but so much changes in early beta...I'll get us started.

12 Classes: 3 each at the Guild, Thief Den, Church and Mage Tower.
7 Races: Humans, Elves, Dwarves, Halflings, Gnomes, Orcs, Goblins.
7 "extra" buildings: Tavern, Explorers' Guild, Bank, Taxidermist, Blacksmith, Bazaar, Witch Hut
5 Gods: Dracul, Glowing Guardian, Mystera Annur, Taurog, Tikki Tooki
16 normal, hard or vicious Dungeons: 2 in middle, 3 each in South, West and North, 5 in the East.
Several items unlocked in the stores by completing each easy dungeon.

SOLVED Now for some crowd participation... a post in the bug thread suggested that you can find bludtopowa with a berserker. Either I haven't unlocked that ability somehow, I'm bugged, or he is doing some weird stuff. Someone let me know which of those it is? -They don't pop up in the central dungeons (as often?) Thanks, guys!
Last edited by Esoteric on Tue Aug 09, 2011 4:57 am, edited 1 time in total.
Esoteric
 
Posts: 25
Joined: Mon Jun 13, 2011 8:23 pm

Re: The "What is in the beta so far" thread

Postby q 3 on Tue Aug 09, 2011 4:50 am

I'm not sure what, if anything, is necessary to unlock the third tier glyphs for other classes, but I've seen all four of them outside of their original class. They all started appearing for me sometime after unlocking the classes themselves.
q 3
 
Posts: 775
Joined: Fri Jun 24, 2011 5:36 pm

Re: The "What is in the beta so far" thread

Postby Halion on Tue Aug 09, 2011 4:52 am

Esoteric wrote:Now for some crowd participation... a post in the bug thread suggested that you can find bludtopowa with a berserker. Either I haven't unlocked that ability somehow, I'm bugged, or he is doing some weird stuff. Someone let me know which of those it is?


As far as I can tell, the more "powerful" or class glyphs seem to start spawning on their own once you get a fair distance from town. So HALPME, etc just seem to be on the random tables in hard and vicious dungeons, but not in easy or normal. Whether they can be "unlocked" for general use eventually, or if you need to corresponding class available to see them at all is something I am uncertain of.
User avatar
Halion
 
Posts: 116
Joined: Mon Aug 01, 2011 8:54 pm

Re: The "What is in the beta so far" thread

Postby TigerKnee on Tue Aug 09, 2011 4:58 am

Yeah, I honestly suspect gylphs are tied to dungeons itself. I practically always see BludToPowa or Poison in The Avatar dungeon but not when I'm doing Den of Danger etc.

Anyone knows where Goblins usually appear? That's about the only thing I need to unlock
TigerKnee
 
Posts: 542
Joined: Fri Jun 03, 2011 8:54 am

Re: The "What is in the beta so far" thread

Postby Esoteric on Tue Aug 09, 2011 5:04 am

Goblins like swampy subdungeons, found them in the middle of the 3.
Esoteric
 
Posts: 25
Joined: Mon Jun 13, 2011 8:23 pm

Re: The "What is in the beta so far" thread

Postby bkteer on Tue Aug 09, 2011 5:15 am

which really begs the question....how do you unlock the orcs? I've already completed the vicious dungeons already but still have yet to chance upon an orc in the subdungeons.

Where is he more likely to spawn?
bkteer
 
Posts: 37
Joined: Sat Jun 11, 2011 7:13 pm

Re: The "What is in the beta so far" thread

Postby TigerKnee on Tue Aug 09, 2011 5:34 am

Esoteric wrote:Goblins like swampy subdungeons, found them in the middle of the 3.


Fantastic, got it in one try.

As far as Orcs goes, I've read people say they both met Orcs in Havendale bridge and Eastern Tundra. I don't know if they're LIKELY to appear though but at least it's possible.
TigerKnee
 
Posts: 542
Joined: Fri Jun 03, 2011 8:54 am

Re: The "What is in the beta so far" thread

Postby Halion on Tue Aug 09, 2011 8:00 am

Random easy quest dungeons exist for:
Halflings
Gnomes
Sorceror
Berserker
Monk
Rogue

You have two from the above list available at a time, which can only be done with the specified race or class, and awards a new item for your locker and for shops. Once you have done a quest it stops appearing, and the Rogue dungeon's boss has the funniest boss intro in the game.

There is also another, repeatable, dungeon in the mix, eventually you'll have just it left. It has no special reward, but has items just lying around in it, and the monsters have a lower spread of levels, with the boss at 8.
User avatar
Halion
 
Posts: 116
Joined: Mon Aug 01, 2011 8:54 pm

Re: The "What is in the beta so far" thread

Postby Zaratustra on Tue Sep 06, 2011 8:18 pm

Updating. (Can we start adding beta information to the DDwiki?)

13 Classes: 3 each at the Guild, Thief Den, Church and Mage Tower, plus one at ???
7 Races: Humans, Elves, Dwarves, Halflings, Gnomes, Orcs, Goblins.
7 "extra" buildings: Tavern, Explorers' Guild, Bank, Taxidermist, Blacksmith, Bazaar, Witch Hut
6 Gods: Dracul, Glowing Guardian, Mystera Annur, Taurog, Tikki Tooki, Binlor
22 normal, hard or vicious Dungeons: 6 in middle, 3 in the South, 3 in the North, 5 in the West, 5 in the East.
Several items unlocked in the stores by completing each easy dungeon.
Zaratustra
 
Posts: 96
Joined: Wed Aug 03, 2011 10:47 pm

Re: The "What is in the beta so far" thread

Postby Halion on Tue Sep 06, 2011 9:22 pm

Zaratustra wrote:13 Classes: 3 each at the Guild, Thief Den, Church and Mage Tower, plus one at ???


The 13th class appears in the Explorer's Guild, but only during class selection, not if you go there between runs.

Several items unlocked in the stores by completing each easy dungeon.


Items are also unlocked through many quests, and by killing a number of Vicious dungeon bosses.
User avatar
Halion
 
Posts: 116
Joined: Mon Aug 01, 2011 8:54 pm


Return to Desktop Dungeons

Who is online

Users browsing this forum: Bing [Bot] and 2 guests

cron